Turning loyalty points into ISK
Loyalty points are not money until you convert them. How to rank the offers, spot the ones with no buyers, and what a point is actually worth.
You have run the sites and you have a pile of loyalty points. They are not ISK yet. This page is the conversion step, which is the part of the loop that decides whether a point is worth 1,400 ISK or 200.
This is the same step covered in the second half of the faction warfare guide, written out properly.
What a loyalty point is worth
Plan on 1,000 to 1,500 ISK per loyalty point. Converted carefully and sold patiently, the top of that band is achievable. Dumped straight into buy orders the moment you get it, you are looking at 950 to 1,100.
A quick field estimate: take the LP number and add three zeros. 11,250 LP is roughly 11,250,000 ISK. Then adjust up or down a little depending on what you buy and where the market is that week.
The rate is genuinely noisy. Sampling the Caldari State Protectorate store on three separate occasions across a fortnight gave a best reliable offer of 1,614, then 1,209, then 1,425 ISK per LP. That is a 33 percent swing with no patch in between. It moves because the items themselves move.
Two things follow from that. Re-price before every large redemption, and do not panic sell a stockpile because one sampling looked bad. There is no downward trend to run from, just noise.
Where the store is
Dock at a high security station belonging to your militia's corporation and open the loyalty point store from the station services panel.
There is usually a low security station closer to the warzone. Use the high security one anyway. You are about to be carrying items worth more than your ship, and getting them to market is the point of the exercise. Pick the high security station with the shortest run to Jita.
Tick show affordable to hide everything you cannot currently buy.
The three kinds of offer
Every offer costs loyalty points, and then one of three things on top:
- LP only. Rare and convenient. Nothing to buy first, nothing to source.
- LP plus ISK. The common case. You are effectively buying the item at a discount, so you need working capital.
- LP plus ISK plus required items. You have to bring something, usually the base version of the item. These are often the best ratios in the store, but the capital and the hauling are real. Do not compare their ratio against an LP only offer without accounting for that.
Skill books are worth a look because they are close to a straight swap and they sell steadily in Jita.
Blueprints are worth skipping when you are starting out.
Ranking the offers
Do not eyeball the store. Use the Fuzzwork LP store calculator, which has been running for years and does the arithmetic for you.
- Open the LP store tool and select your corporation. For Caldari militia that is State Protectorate.
- Set the region to The Forge, which is where Jita is.
- Select sell prices, because you are going to list your items rather than dump them into a buy order.
- Leave blueprints off.
- Sort by ISK per LP, descending.
Now you have the store ranked. And now the important part.
The trap at the top of the list
The best ratios in every LP store are almost always unsellable.
Sort any faction store by ISK per LP and the top rows will be implants and cosmetic items showing spectacular numbers. Then look at the volume column. A lot of them trade one to fourteen units a day, across the entire region. A few trade zero, which also produces a flattering fake ratio because nothing has sold to price it against.
If you convert 200,000 LP into an item with a two per day market, you have not made ISK. You have made a listing that will sit there for weeks while you undercut yourself.
The filter I use, before ratio even comes into it:
- The item has actual daily traded volume, not a handful of units.
- My entire stack clears in under a couple of days at that volume.
- The offer has genuinely been redeemed by other players.
Only then do I sort what survives by ISK per LP.
Worked through that filter, the reliable Caldari picks look like this:
| Offer | Roughly | Why |
|---|---|---|
| Caldari Navy small shield extenders | around 1,500 ISK per LP | Good ratio and a real market |
| Navy cap booster charges | around 1,200 to 1,400 | Enormous constant demand, close to zero price risk |
| Skill books | varies | No hand-in item, straight swap, steady sales |
Cap boosters are the safest thing in the store and the most bulky. They are consumables that every ship in the game burns through, so the market absorbs almost any quantity. You will need an industrial hull to move them.
The worked example from the video
The offer I took on camera cost 375 loyalty points plus 375,000 ISK, and the item it produced was worth around one million ISK at the in game estimate. That is roughly a 600,000 ISK margin on what went in, and a return of about 1,239 ISK per LP, which sits right in the middle of the band at the top of this page.
Small numbers, but it is the same arithmetic at any size.
Getting it to Jita and selling it
Move it yourself in an industrial ship, carefully. Do not overload one trip, and do not fly a hull with no tank through a choke point with your entire week's earnings in it. If you did the career agent missions you already own a suitable industrial.
If you would rather not fly it, put the goods up as a courier contract and let someone else move them, with a collateral value set high enough that they are motivated to deliver.
Then list it, do not dump it. Put up a sell order at a sensible price and leave it. The difference between listing and dumping into the best buy order is roughly the difference between 1,400 ISK per LP and 1,000. Do not sit there updating the order every ten minutes either. Price it properly once and let it work.
If you want to go deeper
Fuzzwork is the right starting point and it is free. Beyond it, the questions that actually move your rate are which offers are liquid this week, what the fee stack costs you, and whether the base items an offer requires have moved in price since you last checked. Those are the things a proper tool should answer, and building one is on the tools list.