Blood Lookout
Unrated complex — a cosmic signature (combat probing required) with gated pockets. Good chance of a commander spawn that can drop faction items; may escalate into an expedition.
Quick answersAccessFaction threat profileNPC rosterPayoutGo deeperEscalationsSources
Quick answers
Where is the Blood Lookout in EVE Online?
The Blood Lookout spawns in high-sec and low-sec. How you find it: cosmic signature (combat scanning).
What spawns in the Blood Lookout?
The Blood Lookout has 6 waves and about 45 NPCs: 5 cruisers, 14 destroyers, 19 frigates and 1 sentry tower. Killing the trigger ship spawns the next wave; the trigger is Blood Raider Bunker.
What should I tank and shoot in the Blood Lookout?
Blood Raiders deal EM (50%) / Thermal (48%) damage and are weakest to EM / Thermal; they use Energy Neutralizers, Tracking Disruptors.
Which ships can enter the Blood Lookout?
Ship restrictions for the Blood Lookout: Unknown (Permits T3 Cruisers).
Does the Blood Lookout escalate?
Completing the Blood Lookout can escalate to Following the Blood.
What does the Blood Lookout drop?
Commander spawns can drop faction modules; may escalate to an expedition. No structured drop data banked yet.
Access C Single-source / unverified
- Ship restrictions
- Unknown (Permits T3 Cruisers)
Faction threat profile C Single-source / unverified
- EWAR used
- Energy Neutralizers, Tracking Disruptors
Faction-level profile, not site-specific. Tank their damage, shoot their weakness.
NPC roster C Single-source / unverified
Community-maintained wave list from the site's own wiki page — counts and triggers vary between spawns; treat as the shape, not gospel.
First Room — Initial defenders 4 ships
| Qty | NPC | Hull |
|---|---|---|
| 7 | Corpii Reaver/Engraver | F |
| 5 | Corpior Visionary/Devoter/Converter | D |
| 3 | Corpum Arch Engraver | C |
| 1 | Blood Light Missile Battery | Sentry |
Second Room — Group 1 2 ships
| Qty | NPC | Hull |
|---|---|---|
| 3 | Corpii Reaver | F |
| 3 | Corpior Devoter/Templar | D |
Second Room — Group 2 3 ships
| Qty | NPC | Hull |
|---|---|---|
| 3 | Corpii Upholder/Herald | F |
| 2 | Corpior Friar/Converter | D |
| 2 | Corpum Arch Priest/Sage | C |
Second Room — Group 3 1 ship
| Qty | NPC | Hull |
|---|---|---|
| 3 | Corpii Reaver | F |
Second Room — Commander Wave 3 ships
| Qty | NPC | Hull |
|---|---|---|
| 0-1 | Dark Blood Upholder Faction Loot | F |
| 3 | Corpior Reaver | F |
| 4 | Corpior Converter/Visionary | D |
Second Room — Structures 3 ships
| Qty | NPC | Hull |
|---|---|---|
| 4 | Solar Harvester | |
| 1 | Elemental Base | |
| 1 | Blood Raider Bunker TRIGGER |
Payout C Single-source / unverified
Commander spawns can drop faction modules; may escalate to an expedition. No structured drop data banked yet.
Go deeper
Blood Hideout (Unrated · difficulty rank 1) Blood Watch (Unrated · difficulty rank 3) Blood Vigil (Unrated · difficulty rank 4)
Escalations
- Following the Blood — ~5% chance on completion to open the Following the Blood expedition (multi-part chain via The Agency) C Single-source / unverified
Sources
- EVE University wiki: Combat site C Single-source / unverified retrieved 2026-08-19
- EVE University wiki: NPC damage types C Single-source / unverified retrieved 2026-08-19
- EVE University wiki: Blood Lookout C Single-source / unverified retrieved 2026-08-26
Last reviewed 2026-08-19 · game version: Cradle of War (Jun 2026). Spot an error? Corrections land fastest via the channel.