Down the Chain
Bhaalgorn
Blood Raiders signature battleship: Bhaalgorn

Blood Refuge is an unrated combat site belonging to the Blood Raiders pirate faction. It can be found via exploration as a cosmic anomaly within systems owned by the Amarr Empire and Ammatar Mandate. As an ungated complex, the limitations as to which ships can enter this site are tied to the security rating of the system where the anomaly spawns (up to T2 battleships for high-security systems, and titans in low-security and null-security systems). Completing this complex may award the player with valuable Dark Blood faction modules and ammunition. This combat site consists of a single ungated pocket of space containing a variety of frigate- and destroyer-sized enemy ships. Destroying all hos

Quick answersAccessFaction threat profileNPC rosterPayoutGo deeperEscalationsSources

Quick answers

Where is the Blood Refuge in EVE Online?

The Blood Refuge spawns in high-sec and low-sec. How you find it: combat anomaly (on-board scanner, no probing).

What spawns in the Blood Refuge?

The Blood Refuge has 5 waves and about 16 NPCs: 5 destroyers, 9 frigates and 2 sentry towers.

What should I tank and shoot in the Blood Refuge?

Blood Raiders deal EM (50%) / Thermal (48%) damage and are weakest to EM / Thermal; they use Energy Neutralizers, Tracking Disruptors.

Does the Blood Refuge escalate?

Completing the Blood Refuge can escalate to Mul-Zatah Monastery.

What does the Blood Refuge drop?

Bounties plus a chance of a faction/commander spawn. No structured drop data banked yet — wave and loot detail is exactly what the verified-on-camera tier exists to fill.

Access C Single-source / unverified

Ship restrictions
Not recorded

Faction threat profile C Single-source / unverified

EWAR used
Energy Neutralizers, Tracking Disruptors

Faction-level profile, not site-specific. Tank their damage, shoot their weakness.

NPC roster C Single-source / unverified

Community-maintained wave list from the site's own wiki page — counts and triggers vary between spawns; treat as the shape, not gospel.

Warp-in — Initial defenders 3 ships
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2-3 Corpii Follower/Worshiper F
1 Tower Sentry Blood I Sentry
1 Blood Light Missile Battery Sentry
Warp-in — Wave 1 1 ship
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2-3 Corpii Seeker/Collector F
Warp-in — Wave 2 2 ships
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2-3 Corpii Raider/Reaver F
2 Corpior Visionary/Templar D
Warp-in — Wave 3 2 ships
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3 Corpii Reaver/Engraver F
2 Corpior Visionary/Templar D
Warp-in — Commander spawn (Optional) 1 ship
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1 Dark Blood Converter May contain Dark Blood modules D

Payout C Single-source / unverified

Bounties plus a chance of a faction/commander spawn. No structured drop data banked yet — wave and loot detail is exactly what the verified-on-camera tier exists to fill.

Go deeper

Blood Burrow (Tier 2) Blood Den (Tier 4) Blood Forlorn Den (Tier 4 · Forlorn)

Escalations

  • Mul-Zatah Monastery — Chance to escalate to Mul-Zatah Monastery (DED 4/10) on FULL completion — community-estimated low single digits to ~8%, never published by CCP; see the Escalations & Expeditions page C Single-source / unverified

Sources

Last reviewed 2026-08-19 · game version: Cradle of War (Jun 2026). Spot an error? Corrections land fastest via the channel.