Blood Yard
The Blood Yard is a combat anomaly found in Amarr low and null security regions with Blood Raider presence.
Quick answersAccessFaction threat profileNPC rosterPayoutGo deeperEscalationsSources
Quick answers
Where is the Blood Yard in EVE Online?
The Blood Yard spawns in low-sec. How you find it: combat anomaly (on-board scanner, no probing).
What spawns in the Blood Yard?
The Blood Yard has 7 waves and about 24 NPCs: 1 battleship, 3 battlecruisers, 13 cruisers, 3 destroyers, 2 frigates and 2 sentry towers.
What should I tank and shoot in the Blood Yard?
Blood Raiders deal EM (50%) / Thermal (48%) damage and are weakest to EM / Thermal; they use Energy Neutralizers, Tracking Disruptors.
Does the Blood Yard escalate?
Completing the Blood Yard can escalate to Crimson Hand Supply Depot.
What does the Blood Yard drop?
The site pays one million isk in bounties and the rare faction spawn can drop faction modules, implants or blueprints.
Access C Single-source / unverified
- Ship restrictions
- Not recorded
Faction threat profile C Single-source / unverified
- EWAR used
- Energy Neutralizers, Tracking Disruptors
Faction-level profile, not site-specific. Tank their damage, shoot their weakness.
NPC roster C Single-source / unverified
Community-maintained wave list from the site's own wiki page — counts and triggers vary between spawns; treat as the shape, not gospel.
Walkthough — Initial Defenders (Dark Shipyard) 2 ships
| Qty | NPC | Hull |
|---|---|---|
| 2-3 | Corpum Arch Sage | C |
| 2 | Blood Heavy Missile Battery | Sentry |
Walkthough — First Reinforcement Spawn (~40km, Ruined Drill) 1 ship
| Qty | NPC | Hull |
|---|---|---|
| 2-4 | Corpum Arch Templar/ Revenant | C |
Walkthough — Second Reinforcement Spawn (Dark Shipyard) 2 ships
| Qty | NPC | Hull |
|---|---|---|
| 3 | Corpior Devoter / Visionary | D |
| 2 | Corpum Arch Priest/ Sage | C |
Walkthough — Third Reinforcement Spawn (~50km, Scanner Sentry II) 2 ships
| Qty | NPC | Hull |
|---|---|---|
| 1 | Corpum Arch Templar/ Revenant | C |
| 1 | Corpus Archon | BS |
Walkthough — Fourth Reinforcement Spawn (~45km, Scanner Sentry III) 2 ships
| Qty | NPC | Hull |
|---|---|---|
| 3 | Corpum Arch / Shadow Priest / Sage | C |
| 3 | Corpatis Exorcist / Phantom | BC |
Walkthough — Fifth Reinforcement Spawn (~45km, Scanner Sentry III) 2 ships
| Qty | NPC | Hull |
|---|---|---|
| 2 | Elder Corpii Engraver / Raider | F |
| 2 | Corpum Arch Templar | C |
Walkthough — Rare final spawn 1 ship
| Qty | NPC | Hull |
|---|---|---|
| 1 | Dark Blood Templar/Reaver Faction modules, possible implants | C |
Payout C Single-source / unverified
The site pays one million isk in bounties and the rare faction spawn can drop faction modules, implants or blueprints.
Go deeper
Blood Den (Tier 4) Blood Forlorn Den (Tier 4 · Forlorn) Blood Forlorn Rally Point (Tier 6 · Forlorn)
Escalations
- Crimson Hand Supply Depot — Chance to escalate to Crimson Hand Supply Depot (DED 6/10) on FULL completion — community-estimated low single digits to ~8%, never published by CCP; see the Escalations & Expeditions page C Single-source / unverified
Sources
- EVE University wiki: Combat site C Single-source / unverified retrieved 2026-08-19
- EVE University wiki: NPC damage types C Single-source / unverified retrieved 2026-08-19
- EVE University wiki: Blood Yard C Single-source / unverified retrieved 2026-08-26
Last reviewed 2026-08-19 · game version: Cradle of War (Jun 2026). Spot an error? Corrections land fastest via the channel.