An expedition — a multi-part escalation chain (typically four sites) obtained by chance (~5%) from an unrated complex, tracked in The Agency. Each completed part has roughly a 50% chance to continue, usually toward lower-security space than where it began.
The Colony Under Fire spawns in high-sec, low-sec and null-sec. How you find it: escalation only — cannot be scanned down.
What spawns in the Colony Under Fire?
The Colony Under Fire has 14 waves and about 163 NPCs: 69 battleships, 22 battlecruisers, 25 cruisers, 4 destroyers, 30 frigates and 8 sentry towers. Killing the trigger ship spawns the next wave; the triggers are Serpentis Altac Scout, Shadow Serpentis Grand Admiral, Guidance Beacon and Serpentis Relay Commander and others.
Does the Colony Under Fire escalate?
The Colony Under Fire is itself an escalation from Serpentis Military Complex.
What does the Colony Under Fire drop?
Faction/commander drops scale with the chain's depth; the fourth site carries the headline table.
Access C Single-source / unverified
Ship restrictions
Unknown
NPC roster C Single-source / unverified
Community-maintained wave list from the site's own wiki page — counts and triggers vary between spawns; treat as the shape, not gospel.
Part 1 — Initial defenders5 ships
Qty
NPC
Hull
2-3
Coreli Guardian Safeguard
F
2
Corelum Chief Infantry / Captain
C
3-4
Corelatis Captain / High Captain / Squad Leader
BC
3-4
Core Lord Admiral
BS
0-1
Shadow Serpentis Admiral Faction modules, ammo and tags
BS
Part 1 — Structures1 ship
Qty
NPC
Hull
1
Acceleration Gate
Room 2 — Second room1 ship
Qty
NPC
Hull
1
Serpentis Altac Scout TRIGGER
C
Part 2 — Initial defenders2 ships
Qty
NPC
Hull
12
Corelatis Captain/Captain Sentry
BC
13
Core Lord Admiral/Grand Admiral
BS
Part 2 — Structures1 ship
Qty
NPC
Hull
1
Serpentis Stronghold
Part 2 — Structure wave4 ships
Qty
NPC
Hull
3
Corelum Guardian Chief/Chief Patroller
C
3
Core Lord Admiral/Grand Admiral
BS
1
Shadow Serpentis Grand Admiral Faction modules, ammo and tagsTRIGGER
BS
8
Stronghold Cruise Missile Battery
Sentry
Part 3 — Initial defenders5 ships
Qty
NPC
Hull
2
Coreli Guardian Safeguard
F
3
Corelum Chief Infantry / Captain
C
3
Corelatis Captain / High Captain / Squad Leader
BC
4
Core Lord Admiral / Grand Admiral
BS
0-1
Shadow Serpentis Grand Admiral Faction modules, ammo and tagsTRIGGER
BS
Part 3 — Structures1 ship
Qty
NPC
Hull
1
Newly Constructed Acceleration Gate
Room 2 — Structures1 ship
Qty
NPC
Hull
1
Guidance Beacon TRIGGER
Part 4 — Initial defenders10 ships
Qty
NPC
Hull
4
Corelior Sentinel First wave
D
4
Corelum Guardian Chief / Chief Patroller First wave
C
7
Core Grand Admiral / Lord Admiral First wave
BS
3
Coreli Guardian Scout / Agent Second wave
F
4
Corelior High Captain / Squad Leader Second wave
BC
5
Core Grand Admiral Second wave
BS
3
Coreli Guardian Patroller / Watchman Third wave
F
3
Corelum Guardian Chief / Chief Patroller Third wave
C
8
Core Grand Admiral / Lord Admiral Third wave
BS
1
Serpentis Relay Commander Third waveTRIGGER
BS
Part 4 — Relay Wave4 ships
Qty
NPC
Hull
4
Coreli Scout / Agent
F
4
Corelum Guardian Chief
C
7
Core Lord Admiral / Grand Admiral
BS
1
Serpentis Relay Commander TRIGGER
BS
Part 4 — Commander Wave4 ships
Qty
NPC
Hull
6
Ceaser's Webber
F
5
Ceaser's Subordinate
C
5
Ceaser's Comrade
BS
1
Black Ceasar Core A-Type Modules, Shadow Serpentis Battleship Modules
BS
Part 4 — Structures1 ship
Qty
NPC
Hull
1
Trucker Gate TRIGGER
Part 4 — Mercenary Wave (Triggered by attacking the Trucker Gate)2 ships
Qty
NPC
Hull
10
Space Trucker Outpost Guard
F
10
Space Trucker Outpost Overlord
BS
Payout C Single-source / unverified
Faction/commander drops scale with the chain's depth; the fourth site carries the headline table.