An expedition — a multi-part escalation chain (typically four sites) obtained by chance (~5%) from an unrated complex, tracked in The Agency. Each completed part has roughly a 50% chance to continue, usually toward lower-security space than where it began.
The Pirate's Path spawns in high-sec, low-sec and null-sec. How you find it: escalation only — cannot be scanned down.
What spawns in the Pirate's Path?
The Pirate's Path has 16 waves and about 135 NPCs: 57 battleships, 9 battlecruisers, 21 cruisers, 6 destroyers, 29 frigates and 8 sentry towers. Killing the trigger ship spawns the next wave; the triggers are Dread Guristas Exterminator, Guristas Terrorist Scout, Station and Terrrorist Raid Center and others.
Does the Pirate's Path escalate?
The Pirate's Path is itself an escalation from Gurista Military Complex.
What does the Pirate's Path drop?
Faction/commander drops scale with the chain's depth; the fourth site carries the headline table.
Access C Single-source / unverified
Ship restrictions
Not recorded
NPC roster C Single-source / unverified
Community-maintained wave list from the site's own wiki page — counts and triggers vary between spawns; treat as the shape, not gospel.