Serpentis Watch
Serpentis Watch is an Unrated Complex which can be found in Hi-sec through exploration. The biggest ships in this site are two battlecruisers, one in each pocket. Serpentis rats weakest resistance is against thermal damage and they on average deal 55% thermal damage and 45% kinetic damage. If using a drone boat, set drones to passive and focus fire so they won't accidentally shoot the trigger ship and spawn the next wave, overwhelming you.
Quick answersAccessFaction threat profileNPC rosterPayoutGo deeperEscalationsSources
Quick answers
Where is the Serpentis Watch in EVE Online?
The Serpentis Watch spawns in high-sec and low-sec. How you find it: cosmic signature (combat scanning).
What spawns in the Serpentis Watch?
The Serpentis Watch has 8 waves and about 92 NPCs: 2 battlecruisers, 52 cruisers, 32 destroyers and 6 frigates. Killing the trigger ship spawns the next wave; the triggers are Corelum Scout, Supervisor's Guardian, Core Militant Supervisor and Shadow Serpentis Guard/Safeguard.
What should I tank and shoot in the Serpentis Watch?
Serpentis Corporation deal Thermal (55%) / Kinetic (45%) damage and are weakest to Kinetic / Thermal; they use Sensor Dampeners.
Which ships can enter the Serpentis Watch?
Ship restrictions for the Serpentis Watch: Battlecruisers/T3.
Does the Serpentis Watch escalate?
Completing the Serpentis Watch can escalate to Jet-Set Hooligans.
What does the Serpentis Watch drop?
Commander spawns can drop faction modules; may escalate to an expedition. No structured drop data banked yet.
Access C Single-source / unverified
- Ship restrictions
- Battlecruisers/T3
Faction threat profile C Single-source / unverified
- EWAR used
- Sensor Dampeners
Faction-level profile, not site-specific. Tank their damage, shoot their weakness.
NPC roster C Single-source / unverified
Community-maintained wave list from the site's own wiki page — counts and triggers vary between spawns; treat as the shape, not gospel.
First Pocket — Initial defenders 3 ships
| Qty | NPC | Hull |
|---|---|---|
| 5 - 7 | Corelior Artillery/Infantry/Soldier/Trooper | D |
| 6 - 8 | Corelum Chief Patroller/Watchman | C |
| 1 | Corelum Scout TRIGGER | C |
First Pocket — Second wave 3 ships
| Qty | NPC | Hull |
|---|---|---|
| 1 - 2 | Coreli Guardian Patroller/Watchman | F |
| 6 - 8 | Corelum Chief Infantry/Sentinel/Safeguard | C |
| 1 | Corelum Scout TRIGGER | C |
First Pocket — Third Wave 3 ships
| Qty | NPC | Hull |
|---|---|---|
| 5 - 7 | Corelior Artillery/Infantry/Soldier/Trooper | D |
| 6 - 8 | Corelum Chief Patroller/Watchman | C |
| 1 | Corelum Scout TRIGGER | C |
First Pocket — Fourth Wave 2 ships
| Qty | NPC | Hull |
|---|---|---|
| 4 - 5 | Militant Commander's Escorter (Corelum Chief Defender/Chief Protector) | C |
| 1 | Corelum Militant Commander (Corelatis Squad Leader) | BC |
Second Pocket — Initial Defenders 40km - 55km 2 ships
| Qty | NPC | Hull |
|---|---|---|
| 2 - 3 | Coreli Guard/Protector | F |
| 2 - 3 | Corelior Soldier/Trooper | D |
Second Pocket — Tower Wave 3 ships
| Qty | NPC | Hull |
|---|---|---|
| 4 | Corelior Artillery/Sentinel/Soldier/Trooper 45km - 55km, right of the Smuggler's Gate | D |
| 3 - 4 | Corelum Chief Scout/Chief Spy 45km - 55km, right of the Smuggler's Gate | C |
| 4 | Core Gate Guardian (Corelum Chief Scout/Chief Spy) Near Smuggler's Gate | C |
Second Pocket — Gate Wave 11 ships
| Qty | NPC | Hull |
|---|---|---|
| 3 - 5 | Supervisor's Henchman (Coreli Guardian Guard/Safeguard) Near Smuggler's Gate | F |
| 7 | Corelior Sentinel/Trooper Near Smuggler's Gate | D |
| 7 | Corelum Chief Sentinel Near Smuggler's Gate | C |
| 2 | Supervisor's Guardian Near Smuggler's Gate TRIGGER | C |
| 1 | Core Militant Supervisor Near Smuggler's Gate TRIGGER | BC |
| 3 | Corelior Sentinel/Trooper 35km - 55km from gate | D |
| 3 | Corelum Chief Sentinel/Infantry 35km - 55km from gate | C |
| 3 | Corelior Sentinel/Trooper 35km - 55km from gate | D |
| 3 | Corelum Chief Sentinel/Infantry 35km - 55km from gate | C |
| 3 | Corelior Sentinel/Trooper 35km - 55km from gate | D |
| 3 | Corelum Chief Sentinel/Infantry 35km - 55km from gate | C |
Second Pocket — Commander Wave, near Smuggler's Gate 2 ships
| Qty | NPC | Hull |
|---|---|---|
| 0 - 1 | Shadow Serpentis Guard/Safeguard May drop Shadow Serpentis modules when destroyed, and may contain T2 salvage. Rarely drops Daredevil blueprint. TRIGGER | F |
| 2 | Corelum Chief Protector | C |
Payout C Single-source / unverified
Commander spawns can drop faction modules; may escalate to an expedition. No structured drop data banked yet.
Go deeper
Serpentis Lookout (Unrated · difficulty rank 2) Serpentis Vigil (Unrated · difficulty rank 4) Provisional Serpentis Outpost (Unrated · difficulty rank 5)
Escalations
- Jet-Set Hooligans — ~5% chance on completion to open the Jet-Set Hooligans expedition (multi-part chain via The Agency) C Single-source / unverified
Sources
- EVE University wiki: Combat site C Single-source / unverified retrieved 2026-08-19
- EVE University wiki: NPC damage types C Single-source / unverified retrieved 2026-08-19
- EVE University wiki: Serpentis Watch C Single-source / unverified retrieved 2026-08-26
Last reviewed 2026-08-19 · game version: Cradle of War (Jun 2026). Spot an error? Corrections land fastest via the channel.