Down the Chain

J104643

C3 Wolf-Rayet Star C-R00012 · C-C00115

Right now

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Live figures come straight from EVE's official ESI API in your browser: kills and jumps are the last hour, and ESI refreshes them hourly. Thera and Turnur connections come from EVE-Scout's public signature feed, mapped by their scouts and expiring on their own timers. Nothing here is cached by this site, so it is as current as those two APIs are.

The system A ESI-derived / official

C3wormhole class
8planets
39moons
Yessystem effect
Star
Sun B5 (White Dwarf)
Region
C-R00012
Constellation
C-C00115
Solar system ID
31001135

Straight from EVE's official Static Data Export (latest, retrieved 2026-08-28). Class, effect, star and celestial counts are official data, not a community scrape.

Wolf-Rayet Star in a C3 B Community-corroborated

Wolf Rayets are partially opposite to Pulsars, penalizing shields, enhancing armor, and reducing signature radii to reduce the strength of large weapons. However, the most striking aspect of the Wolf Rayet effect is the unbelievably huge bonus to Small weapon damage. This damage bonus means that the rulers of Wolf Rayet combat are Frigates, Tactical Destroyers, and Cruisers fitted with Rapid Light Missile Launchers (as Rapid Lights are also considered "small" weapons, and are one of the few weapons systems that can effectively damage extremely-small-signature Frigates and Destroyers). Damage of small Vorton Projectors are affected by this effect too. As an aside, Wolf Rayet systems in general are not to be confused with the so-called C13 Small Ship Shattered wormholes, which use C6-strength Wolf Rayet effects.

Effect C1C2C3C4C5C6
Armor HP +30%+44%+58%+72%+86%+100%
Shield Resist -15%-22%-29%-36%-43%-50%
Small Weapon Damage +60%+88%+116%+144%+172%+200%
Signature Radius -15%-22%-29%-36%-43%-50%

The C3 column is the one that applies here. Effect ladders stated identically by two independent sources: the EVE University wiki (rev 230274), which cites CCP's Hyperion dev blog for the August 2014 rebalance that set these numbers, and the anoik.is dataset. 32 of 33 rows agree.

What spawns in a C3

Where most solo and small-gang pilots settle: rosters a well-fit cruiser or battlecruiser can clear, and every C3 has a static to known space - usually lowsec. No wormhole static, so the chain past you is whatever wanders in.

Combat anomalies 4 Relic sites 3 Data sites 3 Gas sites 8 Ore sites 4

All 22 Class 3 sites, with rosters and loot →

Look further

Three sites do things this one deliberately does not. Kill history, route mapping and live chain data are theirs, and they do them better.

zKillboard: kill history Dotlan: maps and stats Anoik.is: statics and celestials

Nearby Class 3 systems

Same class, same region (C-R00012).

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All Class 3 systems and what spawns in them →