Down the Chain

J105023

C6 Wolf-Rayet Star F-R00030 · F-C00306

Right now

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Live figures come straight from EVE's official ESI API in your browser: kills and jumps are the last hour, and ESI refreshes them hourly. Thera and Turnur connections come from EVE-Scout's public signature feed, mapped by their scouts and expiring on their own timers. Nothing here is cached by this site, so it is as current as those two APIs are.

The system A ESI-derived / official

C6wormhole class
9planets
42moons
Yessystem effect
Star
Sun M0 (Orange radiant)
Region
F-R00030
Constellation
F-C00306
Solar system ID
31002437

Straight from EVE's official Static Data Export (latest, retrieved 2026-08-28). Class, effect, star and celestial counts are official data, not a community scrape.

Wolf-Rayet Star in a C6 B Community-corroborated

Wolf Rayets are partially opposite to Pulsars, penalizing shields, enhancing armor, and reducing signature radii to reduce the strength of large weapons. However, the most striking aspect of the Wolf Rayet effect is the unbelievably huge bonus to Small weapon damage. This damage bonus means that the rulers of Wolf Rayet combat are Frigates, Tactical Destroyers, and Cruisers fitted with Rapid Light Missile Launchers (as Rapid Lights are also considered "small" weapons, and are one of the few weapons systems that can effectively damage extremely-small-signature Frigates and Destroyers). Damage of small Vorton Projectors are affected by this effect too. As an aside, Wolf Rayet systems in general are not to be confused with the so-called C13 Small Ship Shattered wormholes, which use C6-strength Wolf Rayet effects.

Effect C1C2C3C4C5C6
Armor HP +30%+44%+58%+72%+86%+100%
Shield Resist -15%-22%-29%-36%-43%-50%
Small Weapon Damage +60%+88%+116%+144%+172%+200%
Signature Radius -15%-22%-29%-36%-43%-50%

The C6 column is the one that applies here. Effect ladders stated identically by two independent sources: the EVE University wiki (rev 230274), which cites CCP's Hyperion dev blog for the August 2014 rebalance that set these numbers, and the anoik.is dataset. 32 of 33 rows agree.

What spawns in a C6

The deep end - the richest Sleeper sites in the game, run by organised groups. Like C5 it faces inward, almost never onto known space; everything true of C5 is more so.

Combat anomalies 6 Relic sites 3 Data sites 3 Gas sites 5 Ore sites 10

All 27 Class 6 sites, with rosters and loot →

Look further

Three sites do things this one deliberately does not. Kill history, route mapping and live chain data are theirs, and they do them better.

zKillboard: kill history Dotlan: maps and stats Anoik.is: statics and celestials

Nearby Class 6 systems

Same class, same region (F-R00030).

J010366J010951J012475J012686J015227J100409J100501J101553J101652J101708J101748J101755

All Class 6 systems and what spawns in them →