Down the Chain

J105201

C3 Cataclysmic Variable C-R00015 · C-C00149

Right now

Checking live activity…

Checking Thera and Turnur connections…

Live figures come straight from EVE's official ESI API in your browser: kills and jumps are the last hour, and ESI refreshes them hourly. Thera and Turnur connections come from EVE-Scout's public signature feed, mapped by their scouts and expiring on their own timers. Nothing here is cached by this site, so it is as current as those two APIs are.

The system A ESI-derived / official

C3wormhole class
9planets
68moons
Yessystem effect
Star
Sun O1 (Bright Blue)
Region
C-R00015
Constellation
C-C00149
Solar system ID
31001355

Straight from EVE's official Static Data Export (latest, retrieved 2026-08-28). Class, effect, star and celestial counts are official data, not a community scrape.

Cataclysmic Variable in a C3 B Community-corroborated

Cataclysmic Variable systems are an interesting paradox. On the one hand, they enormously increase the strength of remote repair modules, and the capacitor volume of the ships using them. (And while they also slow capacitor recharge times, the larger increase in volume results in increased stability.) On the other hand, they also greatly reduce the strength of local repair modules, and remote cap transmitters. The result is a system type which encourages group play with either spidertanked ships or heavy logistics support, but forces the use of locally cap-stable logistics ships and discourages capital warfare.

Effect C1C2C3C4C5C6
Local Armor Repair Amount -15%-22%-29%-36%-43%-50%
Remote Armor Repair Amount +30%+44%+58%+72%+86%+100%
Local Shield Repair Amount -15%-22%-29%-36%-43%-50%
Shield Transfer Amount +30%+44%+58%+72%+86%+100%
Capacitor Capacity +30%+44%+58%+72%+86%+100%
Capacitor Recharge Time +15%+22%+29%+36%+43%+50%
Remote Cap Transmitter Amount -15%-22%-29%-36%-43%-50%

The C3 column is the one that applies here. Effect ladders stated identically by two independent sources: the EVE University wiki (rev 230274), which cites CCP's Hyperion dev blog for the August 2014 rebalance that set these numbers, and the anoik.is dataset. 32 of 33 rows agree.

What spawns in a C3

Where most solo and small-gang pilots settle: rosters a well-fit cruiser or battlecruiser can clear, and every C3 has a static to known space - usually lowsec. No wormhole static, so the chain past you is whatever wanders in.

Combat anomalies 4 Relic sites 3 Data sites 3 Gas sites 8 Ore sites 4

All 22 Class 3 sites, with rosters and loot →

Look further

Three sites do things this one deliberately does not. Kill history, route mapping and live chain data are theirs, and they do them better.

zKillboard: kill history Dotlan: maps and stats Anoik.is: statics and celestials

Nearby Class 3 systems

Same class, same region (C-R00015).

J100015J100338J102304J102515J103237J104001J104330J104421J105549J110034J110226J112420

All Class 3 systems and what spawns in them →