J122818
Quick answers
What class is J122818?
J122818 is a Class 6 wormhole system in F-R00030 with the Pulsar effect.
What statics does J122818 have?
J122818 has 1 static: V911 to C5.
How many planets and moons does J122818 have?
J122818 has 12 planets and 13 moons.
What planets does J122818 have?
J122818 has 12 planets: 4 Barren, 2 Gas, 2 Lava, 1 Oceanic, 1 Storm and 2 Temperate.
What PI can you run in J122818?
From its planet types you can make P2 on a single planet in J122818: Livestock, Miniature Electronics, Viral Agent and Rocket Fuel and others (best net at Jita prices as of 2026-11-02: 57,951 ISK per processor-hour), and fully self-supply 24 P2 and 21 P3 products across the system.
Right now
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Live figures come straight from EVE's official ESI API in your browser: kills and jumps are the last hour, and ESI refreshes them hourly. Thera and Turnur connections come from EVE-Scout's public signature feed, mapped by their scouts and expiring on their own timers. Nothing here is cached by this site, so it is as current as those two APIs are.
Statics B Community-corroborated
From the MIT-licensed whdbx dataset, cross-checked against anoik.is: both list exactly these statics for this system. Destinations come from EVE's official wormhole data. Statics themselves are not in EVE's static data, so no official source can confirm them. Statics data: whdbx by Alexey Min, MIT licence (full notice).
Planets and PI A ESI-derived / official
| Planet | Type | Radius (km) |
|---|---|---|
| J122818 I | Lava | 1,790 |
| J122818 II | Barren | 2,660 |
| J122818 III | Barren | 2,020 |
| J122818 IV | Barren | 2,980 |
| J122818 V | Barren | 4,640 |
| J122818 VI | Lava | 5,830 |
| J122818 VII | Temperate | 5,510 |
| J122818 VIII | Oceanic | 3,920 |
| J122818 IX | Gas | 13,310 |
| J122818 X | Temperate | 5,740 |
| J122818 XI | Gas | 13,170 |
| J122818 XII | Storm | 9,250 |
12 usable planets.
P2s you can build on a single planet here, ranked by net ISK per processor-hour self-extracted, NPC office, sell orders:
- Livestock (Oceanic, Temperate): 57,951 ISK/hr ok
- Miniature Electronics (Lava): 56,214 ISK/hr deep
- Viral Agent (Oceanic): 52,892 ISK/hr deep
- Rocket Fuel (Storm): 52,080 ISK/hr deep
- Transmitter (Lava): 51,491 ISK/hr deep
- Fertilizer (Oceanic, Temperate): 51,351 ISK/hr ok
- Genetically Enhanced Livestock (Oceanic): 48,710 ISK/hr thin
- Superconductors (Storm): 48,666 ISK/hr deep
From these planet types you can fully self-supply 24 P2, 21 P3 and 8 P4 products across the system.
Planet types: EVE's official Static Data Export, grade A. Economics (net ISK, taxes, liquidity): see the PI planner methodology, prices as of 2026-11-02.
Pulsar in a C6 B Community-corroborated
Pulsar systems are very powerful when utilized correctly. They provide large improvements to shield hitpoints and capacitor recharge time. They also greatly increase ship signature radii, enabling the effective use of much larger weapons than would be available in ordinary systems. Armor ships will suffer a resistance debuff, and should be used carefully or not at all. And finally, as a partial countermeasure to the capacitor recharge bonus (especially against capital ships), Energy Neutralizers and Noferatus are also greatly strengthened.
| Effect | C1 | C2 | C3 | C4 | C5 | C6 |
|---|---|---|---|---|---|---|
| Shield Capacity | +30% | +44% | +58% | +72% | +86% | +100% |
| Armor Resists | -15% | -22% | -29% | -36% | -43% | -50% |
| Capacitor Recharge Time | -15% | -22% | -29% | -36% | -43% | -50% |
| Signature Radius | +30% | +44% | +58% | +72% | +86% | +100% |
| NOS & Neut Drain Amount | +30% | +44% | +58% | +72% | +86% | +100% |
The C6 column is the one that applies here. Effect ladders stated identically by two independent sources: the EVE University wiki (rev 230274), which cites CCP's Hyperion dev blog for the August 2014 rebalance that set these numbers, and the anoik.is dataset. 32 of 33 rows agree.
What spawns in a C6
The deep end - the richest Sleeper sites in the game, run by organised groups. Like C5 it faces inward, almost never onto known space; everything true of C5 is more so.
Combat anomalies 7 Relic sites 3 Data sites 3 Gas sites 5 Ore sites 10
Look further
Three sites do things this one deliberately does not. Kill history, route mapping and live chain data are theirs, and they do them better.
zKillboard: kill history Dotlan: maps and stats Anoik.is: statics and celestials
Nearby Class 6 systems
Same class, same region (F-R00030).
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