Down the Chain

J125111

C6 Pulsar F-R00030 · F-C00309

Quick answers

What class is J125111?

J125111 is a Class 6 wormhole system in F-R00030 with the Pulsar effect.

What statics does J125111 have?

J125111 has 1 static: V911 to C5.

How many planets and moons does J125111 have?

J125111 has 8 planets and 21 moons.

What planets does J125111 have?

J125111 has 8 planets: 3 Barren, 1 Gas, 1 Oceanic and 3 Temperate.

What PI can you run in J125111?

From its planet types you can make P2 on a single planet in J125111: Livestock, Viral Agent, Fertilizer and Genetically Enhanced Livestock and others (best net at Jita prices as of 2026-11-02: 57,951 ISK per processor-hour), and fully self-supply 15 P2 and 7 P3 products across the system.

Right now

Checking live activity…

Checking Thera and Turnur connections…

Live figures come straight from EVE's official ESI API in your browser: kills and jumps are the last hour, and ESI refreshes them hourly. Thera and Turnur connections come from EVE-Scout's public signature feed, mapped by their scouts and expiring on their own timers. Nothing here is cached by this site, so it is as current as those two APIs are.

Statics B Community-corroborated

From the MIT-licensed whdbx dataset, cross-checked against anoik.is: both list exactly these statics for this system. Destinations come from EVE's official wormhole data. Statics themselves are not in EVE's static data, so no official source can confirm them. Statics data: whdbx by Alexey Min, MIT licence (full notice).

Planets and PI A ESI-derived / official

PlanetTypeRadius (km)
J125111 IBarren3,070
J125111 IIBarren3,690
J125111 IIITemperate8,380
J125111 IVBarren2,910
J125111 VTemperate5,660
J125111 VIGas25,520
J125111 VIIOceanic4,410
J125111 VIIITemperate7,470

8 usable planets.

P2s you can build on a single planet here, ranked by net ISK per processor-hour self-extracted, NPC office, sell orders:

From these planet types you can fully self-supply 15 P2, 7 P3 and 0 P4 products across the system.

Plan PI in J125111 →

Planet types: EVE's official Static Data Export, grade A. Economics (net ISK, taxes, liquidity): see the PI planner methodology, prices as of 2026-11-02.

Pulsar in a C6 B Community-corroborated

Pulsar systems are very powerful when utilized correctly. They provide large improvements to shield hitpoints and capacitor recharge time. They also greatly increase ship signature radii, enabling the effective use of much larger weapons than would be available in ordinary systems. Armor ships will suffer a resistance debuff, and should be used carefully or not at all. And finally, as a partial countermeasure to the capacitor recharge bonus (especially against capital ships), Energy Neutralizers and Noferatus are also greatly strengthened.

Effect C1C2C3C4C5C6
Shield Capacity +30%+44%+58%+72%+86%+100%
Armor Resists -15%-22%-29%-36%-43%-50%
Capacitor Recharge Time -15%-22%-29%-36%-43%-50%
Signature Radius +30%+44%+58%+72%+86%+100%
NOS & Neut Drain Amount +30%+44%+58%+72%+86%+100%

The C6 column is the one that applies here. Effect ladders stated identically by two independent sources: the EVE University wiki (rev 230274), which cites CCP's Hyperion dev blog for the August 2014 rebalance that set these numbers, and the anoik.is dataset. 32 of 33 rows agree.

What spawns in a C6

The deep end - the richest Sleeper sites in the game, run by organised groups. Like C5 it faces inward, almost never onto known space; everything true of C5 is more so.

Combat anomalies 7 Relic sites 3 Data sites 3 Gas sites 5 Ore sites 10

All 28 Class 6 sites, with rosters and loot →

Look further

Three sites do things this one deliberately does not. Kill history, route mapping and live chain data are theirs, and they do them better.

zKillboard: kill history Dotlan: maps and stats Anoik.is: statics and celestials

Nearby Class 6 systems

Same class, same region (F-R00030).

J010366J010951J012475J012686J015227J100409J100501J101553J101652J101708J101748J101755

All Class 6 systems and what spawns in them →