J141250
Quick answers
What class is J141250?
J141250 is a Class 5 wormhole system in E-R00026 with the Red Giant effect.
What statics does J141250 have?
J141250 has 1 static: V753 to C6.
How many planets and moons does J141250 have?
J141250 has 9 planets and 61 moons.
What planets does J141250 have?
J141250 has 9 planets: 3 Barren, 3 Gas, 1 Ice, 1 Lava and 1 Oceanic.
What PI can you run in J141250?
From its planet types you can make P2 on a single planet in J141250: Livestock, Supertensile Plastics, Miniature Electronics and Viral Agent and others (best net at Jita prices as of 2026-11-02: 57,951 ISK per processor-hour), and fully self-supply 21 P2 and 15 P3 products across the system.
Right now
Checking live activity…
Checking Thera and Turnur connections…
Live figures come straight from EVE's official ESI API in your browser: kills and jumps are the last hour, and ESI refreshes them hourly. Thera and Turnur connections come from EVE-Scout's public signature feed, mapped by their scouts and expiring on their own timers. Nothing here is cached by this site, so it is as current as those two APIs are.
Statics B Community-corroborated
From the MIT-licensed whdbx dataset, cross-checked against anoik.is: both list exactly these statics for this system. Destinations come from EVE's official wormhole data. Statics themselves are not in EVE's static data, so no official source can confirm them. Statics data: whdbx by Alexey Min, MIT licence (full notice).
Planets and PI A ESI-derived / official
| Planet | Type | Radius (km) |
|---|---|---|
| J141250 I | Lava | 2,970 |
| J141250 II | Barren | 4,550 |
| J141250 III | Oceanic | 6,640 |
| J141250 IV | Barren | 2,960 |
| J141250 V | Barren | 7,190 |
| J141250 VI | Gas | 45,290 |
| J141250 VII | Gas | 71,930 |
| J141250 VIII | Gas | 54,280 |
| J141250 IX | Ice | 12,120 |
9 usable planets.
P2s you can build on a single planet here, ranked by net ISK per processor-hour self-extracted, NPC office, sell orders:
- Livestock (Oceanic): 57,951 ISK/hr ok
- Supertensile Plastics (Ice): 57,683 ISK/hr deep
- Miniature Electronics (Lava): 56,214 ISK/hr deep
- Viral Agent (Ice, Oceanic): 52,892 ISK/hr deep
- Transmitter (Lava): 51,491 ISK/hr deep
- Fertilizer (Oceanic): 51,351 ISK/hr ok
- Genetically Enhanced Livestock (Oceanic): 48,710 ISK/hr thin
- Coolant (Gas): 48,091 ISK/hr deep
From these planet types you can fully self-supply 21 P2, 15 P3 and 4 P4 products across the system.
Planet types: EVE's official Static Data Export, grade A. Economics (net ISK, taxes, liquidity): see the PI planner methodology, prices as of 2026-11-02.
Red Giant in a C5 B Community-corroborated
Red Giants are very specialized. While their main bonuses may not affect many commonly-used modules, the large bonus to smartbomb damage and range opens up several combat strategies related to using dedicated smartbomb ships to clear fields of enemies. The other major effects, Overheat Effects and Overheat Damage, promote life on the edge (and training {{sk|Thermodynamics}}...), as overheated modules become far more powerful than they would be normally, but also far more likely to burn out.
| Effect | C1 | C2 | C3 | C4 | C5 | C6 |
|---|---|---|---|---|---|---|
| Heat Damage | +15% | +22% | +29% | +36% | +43% | +50% |
| Overload Bonus | +30% | +44% | +58% | +72% | +86% | +100% |
| Smart Bomb Range | +30% | +44% | +58% | +72% | +86% | +100% |
| Smart Bomb Damage | +30% | +44% | +58% | +72% | +86% | +100% |
| Bomb Damage | +30% | +44% | +58% | +72% | +86% | +100% |
The C5 column is the one that applies here. Effect ladders stated identically by two independent sources: the EVE University wiki (rev 230274), which cites CCP's Hyperion dev blog for the August 2014 rebalance that set these numbers, and the anoik.is dataset. 32 of 33 rows agree.
What spawns in a C5
Capital escalation territory, and the deep chain begins here: C5s connect onward to wormholes, hardly ever to known space. Sites are run with capitals by groups that know the trigger rules, and the Drifter response fleet is a real mechanic, not a curiosity.
Combat anomalies 7 Relic sites 3 Data sites 3 Gas sites 5 Ore sites 10
Look further
Three sites do things this one deliberately does not. Kill history, route mapping and live chain data are theirs, and they do them better.
zKillboard: kill history Dotlan: maps and stats Anoik.is: statics and celestials
Nearby Class 5 systems
Same class, same region (E-R00026).
J100237J101248J103600J104617J104846J105504J105623J105822J105849J111150J111935J113907