J144107
Quick answers
What class is J144107?
J144107 is a Class 5 wormhole system in E-R00025 with the Magnetar effect.
What statics does J144107 have?
J144107 has 1 static: H296 to C5.
How many planets and moons does J144107 have?
J144107 has 8 planets and 6 moons.
What planets does J144107 have?
J144107 has 8 planets: 1 Barren, 1 Gas, 1 Lava, 1 Plasma, 1 Storm and 3 Temperate.
What PI can you run in J144107?
From its planet types you can make P2 on a single planet in J144107: Enriched Uranium, Livestock, Miniature Electronics and Rocket Fuel and others (best net at Jita prices as of 2026-11-02: 60,419 ISK per processor-hour), and fully self-supply 21 P2 and 15 P3 products across the system.
Right now
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Live figures come straight from EVE's official ESI API in your browser: kills and jumps are the last hour, and ESI refreshes them hourly. Thera and Turnur connections come from EVE-Scout's public signature feed, mapped by their scouts and expiring on their own timers. Nothing here is cached by this site, so it is as current as those two APIs are.
Statics B Community-corroborated
From the MIT-licensed whdbx dataset, cross-checked against anoik.is: both list exactly these statics for this system. Destinations come from EVE's official wormhole data. Statics themselves are not in EVE's static data, so no official source can confirm them. Statics data: whdbx by Alexey Min, MIT licence (full notice).
Planets and PI A ESI-derived / official
| Planet | Type | Radius (km) |
|---|---|---|
| J144107 I | Lava | 2,620 |
| J144107 II | Plasma | 2,210 |
| J144107 III | Barren | 2,000 |
| J144107 IV | Temperate | 4,620 |
| J144107 V | Storm | 6,090 |
| J144107 VI | Temperate | 7,210 |
| J144107 VII | Temperate | 8,800 |
| J144107 VIII | Gas | 13,160 |
8 usable planets.
P2s you can build on a single planet here, ranked by net ISK per processor-hour self-extracted, NPC office, sell orders:
- Enriched Uranium (Plasma): 60,419 ISK/hr deep
- Livestock (Temperate): 57,951 ISK/hr ok
- Miniature Electronics (Lava): 56,214 ISK/hr deep
- Rocket Fuel (Storm): 52,080 ISK/hr deep
- Transmitter (Lava, Plasma): 51,491 ISK/hr deep
- Fertilizer (Temperate): 51,351 ISK/hr ok
- Superconductors (Storm): 48,666 ISK/hr deep
- Coolant (Gas, Storm): 48,091 ISK/hr deep
From these planet types you can fully self-supply 21 P2, 15 P3 and 3 P4 products across the system.
Planet types: EVE's official Static Data Export, grade A. Economics (net ISK, taxes, liquidity): see the PI planner methodology, prices as of 2026-11-02.
Magnetar in a C5 B Community-corroborated
Magnetars are among the most dangerous and sought-after systems in wormhole space. While they greatly penalize weapon accuracy and damage application, those penalties come as trade-offs for an enormous bonus to raw damage. Ships, both NPC and Capsuleer, die very fast in Magnetars. Damage of Vorton Projectors are affected by this effect too.
| Effect | C1 | C2 | C3 | C4 | C5 | C6 |
|---|---|---|---|---|---|---|
| Weapon Damage | +30% | +44% | +58% | +72% | +86% | +100% |
| Drone Tracking | -15% | -22% | -29% | -36% | -43% | -50% |
| Targeting Range | -15% | -22% | -29% | -36% | -43% | -50% |
| Tracking Speed | -15% | -22% | -29% | -36% | -43% | -50% |
| Target Painter Strength | -15% | -22% | -29% | -36% | -43% | -50% |
The C5 column is the one that applies here. Effect ladders stated identically by two independent sources: the EVE University wiki (rev 230274), which cites CCP's Hyperion dev blog for the August 2014 rebalance that set these numbers, and the anoik.is dataset. 32 of 33 rows agree. One further row (Vorton Projectors Explosion Radius) is stated by only one of the two sources and is left out rather than shown unconfirmed.
What spawns in a C5
Capital escalation territory, and the deep chain begins here: C5s connect onward to wormholes, hardly ever to known space. Sites are run with capitals by groups that know the trigger rules, and the Drifter response fleet is a real mechanic, not a curiosity.
Combat anomalies 7 Relic sites 3 Data sites 3 Gas sites 5 Ore sites 10
Look further
Three sites do things this one deliberately does not. Kill history, route mapping and live chain data are theirs, and they do them better.
zKillboard: kill history Dotlan: maps and stats Anoik.is: statics and celestials
Nearby Class 5 systems
Same class, same region (E-R00025).
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