J153447
Quick answers
What class is J153447?
J153447 is a Class 5 wormhole system in E-R00026 with the Cataclysmic Variable effect.
What statics does J153447 have?
J153447 has 1 static: V753 to C6.
How many planets and moons does J153447 have?
J153447 has 9 planets and 67 moons.
What planets does J153447 have?
J153447 has 9 planets: 3 Barren, 2 Gas, 2 Ice, 1 Lava and 1 Oceanic.
What PI can you run in J153447?
From its planet types you can make P2 on a single planet in J153447: Livestock, Supertensile Plastics, Miniature Electronics and Viral Agent and others (best net at Jita prices as of 2026-11-02: 57,951 ISK per processor-hour), and fully self-supply 21 P2 and 15 P3 products across the system.
Right now
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Live figures come straight from EVE's official ESI API in your browser: kills and jumps are the last hour, and ESI refreshes them hourly. Thera and Turnur connections come from EVE-Scout's public signature feed, mapped by their scouts and expiring on their own timers. Nothing here is cached by this site, so it is as current as those two APIs are.
Statics B Community-corroborated
From the MIT-licensed whdbx dataset, cross-checked against anoik.is: both list exactly these statics for this system. Destinations come from EVE's official wormhole data. Statics themselves are not in EVE's static data, so no official source can confirm them. Statics data: whdbx by Alexey Min, MIT licence (full notice).
Planets and PI A ESI-derived / official
| Planet | Type | Radius (km) |
|---|---|---|
| J153447 I | Barren | 4,450 |
| J153447 II | Lava | 7,100 |
| J153447 III | Gas | 39,560 |
| J153447 IV | Barren | 8,780 |
| J153447 V | Barren | 7,120 |
| J153447 VI | Gas | 62,970 |
| J153447 VII | Ice | 27,730 |
| J153447 VIII | Ice | 8,390 |
| J153447 IX | Oceanic | 2,470 |
9 usable planets.
P2s you can build on a single planet here, ranked by net ISK per processor-hour self-extracted, NPC office, sell orders:
- Livestock (Oceanic): 57,951 ISK/hr ok
- Supertensile Plastics (Ice): 57,683 ISK/hr deep
- Miniature Electronics (Lava): 56,214 ISK/hr deep
- Viral Agent (Ice, Oceanic): 52,892 ISK/hr deep
- Transmitter (Lava): 51,491 ISK/hr deep
- Fertilizer (Oceanic): 51,351 ISK/hr ok
- Genetically Enhanced Livestock (Oceanic): 48,710 ISK/hr thin
- Coolant (Gas): 48,091 ISK/hr deep
From these planet types you can fully self-supply 21 P2, 15 P3 and 4 P4 products across the system.
Planet types: EVE's official Static Data Export, grade A. Economics (net ISK, taxes, liquidity): see the PI planner methodology, prices as of 2026-11-02.
Cataclysmic Variable in a C5 B Community-corroborated
Cataclysmic Variable systems are an interesting paradox. On the one hand, they enormously increase the strength of remote repair modules, and the capacitor volume of the ships using them. (And while they also slow capacitor recharge times, the larger increase in volume results in increased stability.) On the other hand, they also greatly reduce the strength of local repair modules, and remote cap transmitters. The result is a system type which encourages group play with either spidertanked ships or heavy logistics support, but forces the use of locally cap-stable logistics ships and discourages capital warfare.
| Effect | C1 | C2 | C3 | C4 | C5 | C6 |
|---|---|---|---|---|---|---|
| Local Armor Repair Amount | -15% | -22% | -29% | -36% | -43% | -50% |
| Remote Armor Repair Amount | +30% | +44% | +58% | +72% | +86% | +100% |
| Local Shield Repair Amount | -15% | -22% | -29% | -36% | -43% | -50% |
| Shield Transfer Amount | +30% | +44% | +58% | +72% | +86% | +100% |
| Capacitor Capacity | +30% | +44% | +58% | +72% | +86% | +100% |
| Capacitor Recharge Time | +15% | +22% | +29% | +36% | +43% | +50% |
| Remote Cap Transmitter Amount | -15% | -22% | -29% | -36% | -43% | -50% |
The C5 column is the one that applies here. Effect ladders stated identically by two independent sources: the EVE University wiki (rev 230274), which cites CCP's Hyperion dev blog for the August 2014 rebalance that set these numbers, and the anoik.is dataset. 32 of 33 rows agree.
What spawns in a C5
Capital escalation territory, and the deep chain begins here: C5s connect onward to wormholes, hardly ever to known space. Sites are run with capitals by groups that know the trigger rules, and the Drifter response fleet is a real mechanic, not a curiosity.
Combat anomalies 7 Relic sites 3 Data sites 3 Gas sites 5 Ore sites 10
Look further
Three sites do things this one deliberately does not. Kill history, route mapping and live chain data are theirs, and they do them better.
zKillboard: kill history Dotlan: maps and stats Anoik.is: statics and celestials
Nearby Class 5 systems
Same class, same region (E-R00026).
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