J161635
Quick answers
What class is J161635?
J161635 is a Class 5 wormhole system in E-R00026 with the Black Hole effect.
What statics does J161635 have?
J161635 has 1 static: V753 to C6.
How many planets and moons does J161635 have?
J161635 has 12 planets and 97 moons.
What planets does J161635 have?
J161635 has 12 planets: 2 Barren, 7 Gas, 1 Ice and 2 Lava.
What PI can you run in J161635?
From its planet types you can make P2 on a single planet in J161635: Supertensile Plastics, Miniature Electronics, Viral Agent and Transmitter and others (best net at Jita prices as of 2026-11-02: 57,683 ISK per processor-hour), and fully self-supply 18 P2 and 12 P3 products across the system.
Right now
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Live figures come straight from EVE's official ESI API in your browser: kills and jumps are the last hour, and ESI refreshes them hourly. Thera and Turnur connections come from EVE-Scout's public signature feed, mapped by their scouts and expiring on their own timers. Nothing here is cached by this site, so it is as current as those two APIs are.
Statics B Community-corroborated
From the MIT-licensed whdbx dataset, cross-checked against anoik.is: both list exactly these statics for this system. Destinations come from EVE's official wormhole data. Statics themselves are not in EVE's static data, so no official source can confirm them. Statics data: whdbx by Alexey Min, MIT licence (full notice).
Planets and PI A ESI-derived / official
| Planet | Type | Radius (km) |
|---|---|---|
| J161635 I | Barren | 3,920 |
| J161635 II | Lava | 5,260 |
| J161635 III | Gas | 14,210 |
| J161635 IV | Gas | 16,090 |
| J161635 V | Gas | 22,390 |
| J161635 VI | Gas | 80,690 |
| J161635 VII | Gas | 54,580 |
| J161635 VIII | Gas | 46,510 |
| J161635 IX | Ice | 30,480 |
| J161635 X | Barren | 7,770 |
| J161635 XI | Gas | 13,450 |
| J161635 XII | Lava | 2,370 |
12 usable planets.
P2s you can build on a single planet here, ranked by net ISK per processor-hour self-extracted, NPC office, sell orders:
- Supertensile Plastics (Ice): 57,683 ISK/hr deep
- Miniature Electronics (Lava): 56,214 ISK/hr deep
- Viral Agent (Ice): 52,892 ISK/hr deep
- Transmitter (Lava): 51,491 ISK/hr deep
- Coolant (Gas): 48,091 ISK/hr deep
- Consumer Electronics (Lava): 43,535 ISK/hr deep
- Oxides (Gas): 43,174 ISK/hr ok
- Mechanical Parts (Barren): 42,966 ISK/hr deep
From these planet types you can fully self-supply 18 P2, 12 P3 and 2 P4 products across the system.
Planet types: EVE's official Static Data Export, grade A. Economics (net ISK, taxes, liquidity): see the PI planner methodology, prices as of 2026-11-02.
Black Hole in a C5 B Community-corroborated
Black Holes are systems for enthusiasts of high-speed, long-ranged missile ships. These systems feature an enormous bonus to ship velocity, missile velocity, and targeting range, and a further penalty to Stasis Webifier strength, making it difficult to hold down a speeding enemy even if you can catch them. However, they also greatly increase the inertia of ships in them, making it much slower to accelerate, change course, or align to warp.
| Effect | C1 | C2 | C3 | C4 | C5 | C6 |
|---|---|---|---|---|---|---|
| Missile Velocity | +15% | +22% | +29% | +36% | +43% | +50% |
| Missile Explosion Velocity | +30% | +44% | +58% | +72% | +86% | +100% |
| Ship Velocity | +30% | +44% | +58% | +72% | +86% | +100% |
| Stasis Webifier Strength | -15% | -22% | -29% | -36% | -43% | -50% |
| Inertia | +15% | +22% | +29% | +36% | +43% | +50% |
| Targeting Range | +30% | +44% | +58% | +72% | +86% | +100% |
The C5 column is the one that applies here. Effect ladders stated identically by two independent sources: the EVE University wiki (rev 230274), which cites CCP's Hyperion dev blog for the August 2014 rebalance that set these numbers, and the anoik.is dataset. 32 of 33 rows agree. One further row (Vorton Projectors Explosion Velocity) is stated by only one of the two sources and is left out rather than shown unconfirmed.
What spawns in a C5
Capital escalation territory, and the deep chain begins here: C5s connect onward to wormholes, hardly ever to known space. Sites are run with capitals by groups that know the trigger rules, and the Drifter response fleet is a real mechanic, not a curiosity.
Combat anomalies 7 Relic sites 3 Data sites 3 Gas sites 5 Ore sites 10
Look further
Three sites do things this one deliberately does not. Kill history, route mapping and live chain data are theirs, and they do them better.
zKillboard: kill history Dotlan: maps and stats Anoik.is: statics and celestials
Nearby Class 5 systems
Same class, same region (E-R00026).
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