J164701
Quick answers
What class is J164701?
J164701 is a Class 6 wormhole system in F-R00030 with the Wolf-Rayet Star effect.
What statics does J164701 have?
J164701 has 1 static: V911 to C5.
How many planets and moons does J164701 have?
J164701 has 8 planets and 78 moons.
What planets does J164701 have?
J164701 has 8 planets: 3 Barren, 4 Gas and 1 Storm.
What PI can you run in J164701?
From its planet types you can make P2 on a single planet in J164701: Rocket Fuel, Superconductors, Coolant and Oxides and others (best net at Jita prices as of 2026-11-02: 52,080 ISK per processor-hour), and fully self-supply 10 P2 and 4 P3 products across the system.
Right now
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Live figures come straight from EVE's official ESI API in your browser: kills and jumps are the last hour, and ESI refreshes them hourly. Thera and Turnur connections come from EVE-Scout's public signature feed, mapped by their scouts and expiring on their own timers. Nothing here is cached by this site, so it is as current as those two APIs are.
Statics B Community-corroborated
From the MIT-licensed whdbx dataset, cross-checked against anoik.is: both list exactly these statics for this system. Destinations come from EVE's official wormhole data. Statics themselves are not in EVE's static data, so no official source can confirm them. Statics data: whdbx by Alexey Min, MIT licence (full notice).
Planets and PI A ESI-derived / official
| Planet | Type | Radius (km) |
|---|---|---|
| J164701 I | Storm | 6,290 |
| J164701 II | Gas | 34,850 |
| J164701 III | Gas | 32,190 |
| J164701 IV | Gas | 76,900 |
| J164701 V | Gas | 31,920 |
| J164701 VI | Barren | 4,610 |
| J164701 VII | Barren | 5,410 |
| J164701 VIII | Barren | 2,840 |
8 usable planets.
P2s you can build on a single planet here, ranked by net ISK per processor-hour self-extracted, NPC office, sell orders:
- Rocket Fuel (Storm): 52,080 ISK/hr deep
- Superconductors (Storm): 48,666 ISK/hr deep
- Coolant (Gas, Storm): 48,091 ISK/hr deep
- Oxides (Gas): 43,174 ISK/hr ok
- Mechanical Parts (Barren): 42,966 ISK/hr deep
- Biocells (Barren): 42,181 ISK/hr deep
- Test Cultures (Barren): 41,935 ISK/hr deep
- Nanites (Barren): 32,148 ISK/hr deep
From these planet types you can fully self-supply 10 P2, 4 P3 and 0 P4 products across the system.
Planet types: EVE's official Static Data Export, grade A. Economics (net ISK, taxes, liquidity): see the PI planner methodology, prices as of 2026-11-02.
Wolf-Rayet Star in a C6 B Community-corroborated
Wolf Rayets are partially opposite to Pulsars, penalizing shields, enhancing armor, and reducing signature radii to reduce the strength of large weapons. However, the most striking aspect of the Wolf Rayet effect is the unbelievably huge bonus to Small weapon damage. This damage bonus means that the rulers of Wolf Rayet combat are Frigates, Tactical Destroyers, and Cruisers fitted with Rapid Light Missile Launchers (as Rapid Lights are also considered "small" weapons, and are one of the few weapons systems that can effectively damage extremely-small-signature Frigates and Destroyers). Damage of small Vorton Projectors are affected by this effect too. As an aside, Wolf Rayet systems in general are not to be confused with the so-called C13 Small Ship Shattered wormholes, which use C6-strength Wolf Rayet effects.
| Effect | C1 | C2 | C3 | C4 | C5 | C6 |
|---|---|---|---|---|---|---|
| Armor HP | +30% | +44% | +58% | +72% | +86% | +100% |
| Shield Resist | -15% | -22% | -29% | -36% | -43% | -50% |
| Small Weapon Damage | +60% | +88% | +116% | +144% | +172% | +200% |
| Signature Radius | -15% | -22% | -29% | -36% | -43% | -50% |
The C6 column is the one that applies here. Effect ladders stated identically by two independent sources: the EVE University wiki (rev 230274), which cites CCP's Hyperion dev blog for the August 2014 rebalance that set these numbers, and the anoik.is dataset. 32 of 33 rows agree.
What spawns in a C6
The deep end - the richest Sleeper sites in the game, run by organised groups. Like C5 it faces inward, almost never onto known space; everything true of C5 is more so.
Combat anomalies 7 Relic sites 3 Data sites 3 Gas sites 5 Ore sites 10
Look further
Three sites do things this one deliberately does not. Kill history, route mapping and live chain data are theirs, and they do them better.
zKillboard: kill history Dotlan: maps and stats Anoik.is: statics and celestials
Nearby Class 6 systems
Same class, same region (F-R00030).
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