Sentinel MZ
Quick answers
What class is Sentinel MZ?
Sentinel MZ is a Sentinel Drifter (C14) system in K-R00033 with the Red Giant effect.
How many planets and moons does Sentinel MZ have?
Sentinel MZ has 7 planets and 0 moons.
What planets does Sentinel MZ have?
Sentinel MZ has 7 planets, all shattered and unable to host PI.
Right now
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Live figures come straight from EVE's official ESI API in your browser: kills and jumps are the last hour, and ESI refreshes them hourly. Thera and Turnur connections come from EVE-Scout's public signature feed, mapped by their scouts and expiring on their own timers. Nothing here is cached by this site, so it is as current as those two APIs are.
Planets and PI A ESI-derived / official
| Planet | Type | Radius (km) |
|---|---|---|
| Sentinel MZ I | Shattered | 4,352 |
| Sentinel MZ II | Shattered | 7,044 |
| Sentinel MZ III | Shattered | 7,933 |
| Sentinel MZ IV | Shattered | 7,700 |
| Sentinel MZ V | Shattered | 4,538 |
| Sentinel MZ VI | Shattered | 4,394 |
| Sentinel MZ VII | Shattered | 7,623 |
0 usable planets (7 shattered, no PI).
Planet types: EVE's official Static Data Export, grade A. Economics (net ISK, taxes, liquidity): see the PI planner methodology, prices as of 2026-11-02.
Red Giant in a C14 B Community-corroborated
Red Giants are very specialized. While their main bonuses may not affect many commonly-used modules, the large bonus to smartbomb damage and range opens up several combat strategies related to using dedicated smartbomb ships to clear fields of enemies. The other major effects, Overheat Effects and Overheat Damage, promote life on the edge (and training {{sk|Thermodynamics}}...), as overheated modules become far more powerful than they would be normally, but also far more likely to burn out.
| Effect | C1 | C2 | C3 | C4 | C5 | C6 |
|---|---|---|---|---|---|---|
| Heat Damage | +15% | +22% | +29% | +36% | +43% | +50% |
| Overload Bonus | +30% | +44% | +58% | +72% | +86% | +100% |
| Smart Bomb Range | +30% | +44% | +58% | +72% | +86% | +100% |
| Smart Bomb Damage | +30% | +44% | +58% | +72% | +86% | +100% |
| Bomb Damage | +30% | +44% | +58% | +72% | +86% | +100% |
The C14 column is the one that applies here. Effect ladders stated identically by two independent sources: the EVE University wiki (rev 230274), which cites CCP's Hyperion dev blog for the August 2014 rebalance that set these numbers, and the anoik.is dataset. 32 of 33 rows agree.
Look further
Three sites do things this one deliberately does not. Kill history, route mapping and live chain data are theirs, and they do them better.
zKillboard: kill history Dotlan: maps and stats Anoik.is: statics and celestials