Down the Chain
Machariel
Angel Cartel signature battleship: Machariel

Angel Refuge is an unrated combat site belonging to the Angel Cartel pirate faction. It can be found via exploration as a cosmic anomaly within systems owned by the Minmatar Republic or occupied by the Angel Cartel. As an ungated complex, the limitations as to which ships can enter this site are tied to the security rating of the system where the anomaly spawns (up to T2 Battleships for high-security systems, and Titans for low-security and null-security systems). Completing this complex may award the player with valuable Domination faction modules and ammunition. This combat site consists of a single ungated pocket of space containing a variety of frigate- and destroyer-sized enemy ships. D

Quick answersAccessFaction threat profileNPC rosterPayoutGo deeperEscalationsSources

Quick answers

Where is the Angel Refuge in EVE Online?

The Angel Refuge spawns in high-sec and low-sec. How you find it: combat anomaly (on-board scanner, no probing).

What spawns in the Angel Refuge?

The Angel Refuge has 6 waves and about 9 NPCs: 2 destroyers, 5 frigates and 2 sentry towers.

What should I tank and shoot in the Angel Refuge?

Angel Cartel deal Explosive (62%) / Kinetic (22%) damage and are weakest to Explosive / Kinetic; they use Target Painters.

Does the Angel Refuge escalate?

Completing the Angel Refuge can escalate to Angel's Red Light District.

What does the Angel Refuge drop?

Bounties plus a chance of a faction/commander spawn. No structured drop data banked yet — wave and loot detail is exactly what the verified-on-camera tier exists to fill.

Access C Single-source / unverified

Ship restrictions
Not recorded

Faction threat profile C Single-source / unverified

EWAR used
Target Painters

Faction-level profile, not site-specific. Tank their damage, shoot their weakness.

NPC roster C Single-source / unverified

Community-maintained wave list from the site's own wiki page — counts and triggers vary between spawns; treat as the shape, not gospel.

Warp-in — Initial Defenders 2 ships
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2-3 Gistii Hijacker/Rogue/Outlaw/Thug F
2 Angel Basic Defense Battery/Angel Light Missile Battery/Tower Sentry Angel I Sentry
Warp-in — 1st Reinforcement 1 ship
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2-3 Gistii Thug/Outlaw/Ruffian/Nomad F
Warp-in — 2nd Reinforcement (2-4 NPCs) 2 ships
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1-3 Gistii Ruffian/Nomad/Ambusher/Raider F
0-3 Gistior Haunter/Defiler D
Warp-in — 3rd Reinforcement (1-5 NPCs) 2 ships
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0-3 Gistii Ambusher/Raider/Hunter/Impaler F
1-3 Gistior Shatterer/Defacer/Defiler D
Warp-in — 4th Reinforcement (2-6 NPCs) 2 ships
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0-3 Gistii Ambusher/Hunter/Impaler F
1-2 Gistior Shatterer/Haunter/Defiler D
Warp-in — 5th Reinforcement (Optional) 1 ship
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0-1 Domination Defacer Drops faction ammo and tags. May drop faction modules. D

Payout C Single-source / unverified

Bounties plus a chance of a faction/commander spawn. No structured drop data banked yet — wave and loot detail is exactly what the verified-on-camera tier exists to fill.

Go deeper

Angel Burrow (Tier 2) Angel Den (Tier 4) Angel Forlorn Den (Tier 4 · Forlorn)

Escalations

  • Angel's Red Light District — Chance to escalate to Angel's Red Light District (DED 5/10) on FULL completion — community-estimated low single digits to ~8%, never published by CCP; see the Escalations & Expeditions page C Single-source / unverified

Sources

Last reviewed 2026-08-19 · game version: Cradle of War (Jun 2026). Spot an error? Corrections land fastest via the channel.