Down the Chain
Machariel
Angel Cartel signature battleship: Machariel

Angel's Red Light District

Angel's Red Light District is a DED Complex (rated 5/10), occupied by the Angel Cartel pirate faction. It can be found via exploration by probing in Highsec and Lowsec systems, or as an escalation from Angel Refuge or Angel Den. The site consists of a volume of space with an acceleration gate and contains various structures and their defending pirates. Using the gate allows access to other areas within the site. This site's acceleration gate allows all subcapitals to enter. The location of this complex can be received as an escalation from Cosmic Anomalies, in particular the Angel Refuge and Angel Den. Upon such a discovery, the following message appears:

Quick answersAccessFaction threat profileNPC rosterPayoutGo deeperEscalationsSources

Quick answers

Where is the Angel's Red Light District in EVE Online?

The Angel's Red Light District spawns in high-sec and low-sec. How you find it: cosmic signature (combat scanning) or escalation from a combat anomaly.

What spawns in the Angel's Red Light District?

The Angel's Red Light District has 5 waves and about 80 NPCs: 12 battleships, 11 battlecruisers, 12 cruisers, 4 destroyers, 27 frigates and 10 sentry towers.

What should I tank and shoot in the Angel's Red Light District?

Angel Cartel deal Explosive (62%) / Kinetic (22%) damage and are weakest to Explosive / Kinetic; they use Target Painters.

Which ships can enter the Angel's Red Light District?

Ship restrictions for the Angel's Red Light District: Battleship class and T3 Cruiser.

Does the Angel's Red Light District escalate?

The Angel's Red Light District is itself an escalation from Angel Refuge, Angel Den and Angel Yard.

What does the Angel's Red Light District drop?

Faction/deadspace module drops from the final commander. No structured drop-rate data banked yet.

Access B Community-corroborated

Ship restrictions
Battleship class and T3 Cruiser

Faction threat profile C Single-source / unverified

EWAR used
Target Painters

Faction-level profile, not site-specific. Tank their damage, shoot their weakness.

NPC roster C Single-source / unverified

Community-maintained wave list from the site's own wiki page — counts and triggers vary between spawns; treat as the shape, not gospel.

Room 1 — 9 ships
QtyNPCHull
4 Gistii Hunter/Impaler Group 1 F
2 Gistum Centurion/Phalanx Group 1 C
1 Captain Rouge Group 1; May rarely contain Domination modules, No Overseers effects BS
1 Tower Sentry Angel II Group 1 Sentry
17 Gistii Hunter/Impaler Group 2 F
5-6 Gistum Centurion/Phalanx Group 2 C
1-2 Gistatis Legionnaire/Primus Group 2 BC
3 Gist Saint/Warlord Group 2 BS
1 Tower Sentry Angel II Group 2 Sentry
Room 1 — Structures 1 ship
QtyNPCHull
1 Acceleration Gate
Room 2 — 9 ships
QtyNPCHull
2 Gistum Centurion/Phalanx Group 1 C
6 Gistii Hunter/Impaler Group 2 F
4 Gistior Defacer/Shatterer Group 2 D
3 Gistum Centurion/Liquidator/Phalanx Group 2 C
10-11 Gistatis Legionnaire/Primus Group 2 BC
3 Gist Warlord Group 2 BS
3 Gist Malakim Group 2 BS
2 Gist Nephilim Group 2 BS
8 Angel Sentry Gun Group 3 Sentry
Room 2 — Structures 2 ships
QtyNPCHull
1 Acceleration Gate
1 Gardan's Fantasy Complex Contains Gardan's Private Key, Can also contain a Domination Adaptive faction module.
Room 3 — Structures 1 ship
QtyNPCHull
1 Angel Retirement Home Contains 18th tier Overseers Personal effects, and may contain Gistum B-type modules and/or a Cynabal BPC.

Payout C Single-source / unverified

Faction/deadspace module drops from the final commander. No structured drop-rate data banked yet.

Go deeper

Angel Cartel Occupied Mining Colony (DED 4/10) Angel Mineral Acquisition Outpost (DED 6/10) Angel Military Operations Complex (DED 7/10)

Escalations

Escalates from: Angel Refuge · Angel Den · Angel Yard

Sources

Last reviewed 2026-08-19 · game version: Cradle of War (Jun 2026). Spot an error? Corrections land fastest via the channel.