Blood Port
Combat anomaly — appears on the on-board anomaly scanner, no probing needed. Higher tier = harder site; Hidden/Forsaken/Forlorn variants of a tier are progressively harder versions with better commander chances.
Quick answersAccessFaction threat profileNPC rosterPayoutGo deeperEscalationsSources
Quick answers
Where is the Blood Port in EVE Online?
The Blood Port spawns in low-sec and null-sec. How you find it: combat anomaly (on-board scanner, no probing).
What spawns in the Blood Port?
The Blood Port has 10 waves and about 62 NPCs: 12 battleships, 17 battlecruisers, 5 cruisers, 9 destroyers, 5 frigates and 8 sentry towers.
What should I tank and shoot in the Blood Port?
Blood Raiders deal EM (50%) / Thermal (48%) damage and are weakest to EM / Thermal; they use Energy Neutralizers, Tracking Disruptors.
Does the Blood Port escalate?
Completing the Blood Port can escalate to Blood Raider Coordination Center.
What does the Blood Port drop?
Bounties plus a chance of a faction/commander spawn. No structured drop data banked yet — wave and loot detail is exactly what the verified-on-camera tier exists to fill.
Access C Single-source / unverified
- Ship restrictions
- Not recorded
Faction threat profile C Single-source / unverified
- EWAR used
- Energy Neutralizers, Tracking Disruptors
Faction-level profile, not site-specific. Tank their damage, shoot their weakness.
NPC roster C Single-source / unverified
Community-maintained wave list from the site's own wiki page — counts and triggers vary between spawns; treat as the shape, not gospel.
Slave Mine Variant — Structures 2 ships
| Qty | NPC | Hull |
|---|---|---|
| 2 | Cloven Red Asteroid | |
| 1 | Asteroid Slave Mine |
Slave Mine Variant — Initial Defending Fleet 4 ships
| Qty | NPC | Hull |
|---|---|---|
| 3-4 | Corpior Cleric/ Converter/ Friar/ Visionary | D |
| 3-4 | Corpum Dark Priest/ Shadow Sage | C |
| 2 | Tower Sentry Blood II | Sentry |
| 2 | Blood Heavy Missile Battery | Sentry |
Slave Mine Variant — 1st Reinforcement Spawn 2 ships
| Qty | NPC | Hull |
|---|---|---|
| 3-4 | Corpior Cleric/ Converter/ Friar/ Visionary | D |
| 3-4 | Corpatis Dark Priest/ Shadow Sage | BC |
Slave Mine Variant — 2nd Reinforcement Spawn 2 ships
| Qty | NPC | Hull |
|---|---|---|
| 2-3 | Corpum Engraver/ Exorcist/ Reaver/ Revenant/ Sage | C |
| 2-3 | Cardinal / Monsignor Corpus | BS |
Slave Mine Variant — 3rd Reinforcement Spawn 3 ships
| Qty | NPC | Hull |
|---|---|---|
| 3-4 | Corpatis Bishop/ Fanatic/ Seer/ Shade/ Phantom | BC |
| 3-4 | Patriarch/ Pope Corpus | BS |
| 1 | Dark Blood Oracle Possible Rare Spawn; Possible Faction charges, modules or tags | BS |
Asteroid Factory Variant — Structures 3 ships
| Qty | NPC | Hull |
|---|---|---|
| 1 | Asteroid Construct | |
| 1 | Asteroid Factory | |
| 1 | Asteroid Installation |
Asteroid Factory Variant — Initial Defending Fleet 4 ships
| Qty | NPC | Hull |
|---|---|---|
| 3 - 4 | Elder Corpii Raider | F |
| 3 - 4 | Corpatis Bishop/ Fanatic/ Seer/ Shade/ Phantom | BC |
| 2 | Tower Sentry Blood II | Sentry |
| 2 | Blood Heavy Missile Battery | Sentry |
Asteroid Factory Variant — 1st Reinforcement Spawn 2 ships
| Qty | NPC | Hull |
|---|---|---|
| 2 | Elder Corpii Raider | F |
| 2 - 4 | Corpatis Dark Priest/ Shadow Sage | BC |
Asteroid Factory Variant — 2nd Reinforcement Spawn 3 ships
| Qty | NPC | Hull |
|---|---|---|
| 3 | Corpior Cleric/ Converter/ Friar/ Visionary | D |
| 4 - 7 | Corpatis Bishop/ Fanatic/ Seer/ Shade/ Phantom | BC |
| 4 | Corpus Cardinal/ Monsignor | BS |
Asteroid Factory Variant — 3rd Reinforcement Spawn 2 ships
| Qty | NPC | Hull |
|---|---|---|
| 2 - 3 | Corpatis Bishop/ Fanatic/ Seer/ Shade/ Phantom | BC |
| 2 - 3 | Corpus Apostle/ Oracle | BS |
Payout C Single-source / unverified
Bounties plus a chance of a faction/commander spawn. No structured drop data banked yet — wave and loot detail is exactly what the verified-on-camera tier exists to fill.
Go deeper
Blood Forlorn Hub (Tier 8 · Forlorn) Blood Forlorn Rally Point (Tier 6 · Forlorn) Blood Forsaken Hub (Tier 8 · Forsaken)
Escalations
- Blood Raider Coordination Center — Chance to escalate to Blood Raider Coordination Center (DED 7/10) on FULL completion — community-estimated low single digits to ~8%, never published by CCP; see the Escalations & Expeditions page C Single-source / unverified
Sources
- EVE University wiki: Combat site C Single-source / unverified retrieved 2026-08-19
- EVE University wiki: NPC damage types C Single-source / unverified retrieved 2026-08-19
- EVE University wiki: Blood Port C Single-source / unverified retrieved 2026-08-26
Last reviewed 2026-08-19 · game version: Cradle of War (Jun 2026). Spot an error? Corrections land fastest via the channel.