Serpentis Hideout
Serpentis Hideout is an Unrated Deadspace Complex that is found in High Security and Low Security Gallente Space, via Probe scanning. The site consists of an entrance pocket, and two main pockets, separated by acceleration gates. If running the site in a T1 frigate, or if using light drones, take care against the Elite Frigates (Coreli Guardian Agent/Defender/Guard/Protector) as they will do higher damage than the regular frigate enemies, and will target light drones.
Quick answersAccessFaction threat profileNPC rosterPayoutGo deeperEscalationsSources
Quick answers
Where is the Serpentis Hideout in EVE Online?
The Serpentis Hideout spawns in high-sec and low-sec. How you find it: cosmic signature (combat scanning).
What spawns in the Serpentis Hideout?
The Serpentis Hideout has 6 waves and about 14 NPCs: 2 cruisers and 12 frigates.
What should I tank and shoot in the Serpentis Hideout?
Serpentis Corporation deal Thermal (55%) / Kinetic (45%) damage and are weakest to Kinetic / Thermal; they use Sensor Dampeners.
Which ships can enter the Serpentis Hideout?
Ship restrictions for the Serpentis Hideout: Destroyer.
Does the Serpentis Hideout escalate?
Completing the Serpentis Hideout can escalate to Mindflood.
What does the Serpentis Hideout drop?
Commander spawns can drop faction modules; may escalate to an expedition. No structured drop data banked yet.
Access C Single-source / unverified
- Ship restrictions
- Destroyer
Faction threat profile C Single-source / unverified
- EWAR used
- Sensor Dampeners
Faction-level profile, not site-specific. Tank their damage, shoot their weakness.
NPC roster C Single-source / unverified
Community-maintained wave list from the site's own wiki page — counts and triggers vary between spawns; treat as the shape, not gospel.
Main Room 1 — Initial Defenders 1 ship
| Qty | NPC | Hull |
|---|---|---|
| 2 | Coreli Agent/Spy | F |
Main Room 1 — Spawn Wave 1 & 2 2 ships
| Qty | NPC | Hull |
|---|---|---|
| 2 | Coreli Initiate/Scout Spawn Wave 1 | F |
| 1 - 2 | Coreli Initiate/Scout Spawn Wave 2 | F |
Main Room 2 — Initial Defenders 1 ship
| Qty | NPC | Hull |
|---|---|---|
| 1 - 2 | Coreli Patroller | F |
Main Room 2 — Timed Wave 1 & 2 3 ships
| Qty | NPC | Hull |
|---|---|---|
| 2 - 3 | Coreli Initiate/Scout Timed Wave 1 | F |
| 2 | Coreli Guardian Agent/Defender/Guard/Protector Timed Wave 2 | F |
| 2 | Corelum Chief Scout/Spy Timed Wave 2 | C |
Main Room 2 — Armory wave 1 ship
| Qty | NPC | Hull |
|---|---|---|
| 2 | Coreli Agent/Spy | F |
Main Room 2 — Faction Spawn 1 ship
| Qty | NPC | Hull |
|---|---|---|
| 0 - 1 | Shadow Serpentis Initiate/Scout Drops faction loot. | F |
Payout C Single-source / unverified
Commander spawns can drop faction modules; may escalate to an expedition. No structured drop data banked yet.
Go deeper
Serpentis Lookout (Unrated · difficulty rank 2) Serpentis Watch (Unrated · difficulty rank 3) Serpentis Vigil (Unrated · difficulty rank 4)
Escalations
- Mindflood — ~5% chance on completion to open the Mindflood expedition (multi-part chain via The Agency) C Single-source / unverified
Sources
- EVE University wiki: Combat site C Single-source / unverified retrieved 2026-08-19
- EVE University wiki: NPC damage types C Single-source / unverified retrieved 2026-08-19
- EVE University wiki: Serpentis Hideout C Single-source / unverified retrieved 2026-08-26
Last reviewed 2026-08-19 · game version: Cradle of War (Jun 2026). Spot an error? Corrections land fastest via the channel.