Down the Chain

J002757

C1 A-R00001 · A-C00325

Quick answers

What class is J002757?

J002757 is a Class 1 wormhole system in A-R00001 with no system effect.

How many planets and moons does J002757 have?

J002757 has 8 planets and 0 moons.

What planets does J002757 have?

J002757 has 8 planets, all shattered and unable to host PI.

Right now

Checking live activity…

Checking Thera and Turnur connections…

Live figures come straight from EVE's official ESI API in your browser: kills and jumps are the last hour, and ESI refreshes them hourly. Thera and Turnur connections come from EVE-Scout's public signature feed, mapped by their scouts and expiring on their own timers. Nothing here is cached by this site, so it is as current as those two APIs are.

Planets and PI A ESI-derived / official

PlanetTypeRadius (km)
J002757 IShattered4,542
J002757 IIShattered4,848
J002757 IIIShattered7,624
J002757 IVShattered7,712
J002757 VShattered7,629
J002757 VIShattered7,230
J002757 VIIShattered8,312
J002757 VIIIShattered7,221

0 usable planets (8 shattered, no PI).

Planet types: EVE's official Static Data Export, grade A. Economics (net ISK, taxes, liquidity): see the PI planner methodology, prices as of 2026-11-02.

What spawns in a C1

The shallow end, and the only class with no wormhole static at all: every C1 hangs off known space and nothing else. Frigate and cruiser Sleeper rosters, and the holes are mass-limited enough that battleships often cannot follow you in, which is as much a defence as it is a restriction.

Combat anomalies 5 Relic sites 3 Data sites 3 Gas sites 6 Ore sites 4

All 21 Class 1 sites, with rosters and loot →

Look further

Three sites do things this one deliberately does not. Kill history, route mapping and live chain data are theirs, and they do them better.

zKillboard: kill history Dotlan: maps and stats Anoik.is: statics and celestials

Nearby Class 1 systems

Same class, same region (A-R00001).

J002216J004317J004791J005834J005926J010569J012157J012402J015092J100040J100250J100744

All Class 1 systems and what spawns in them →