Down the Chain
Awakened Patroller
Toughest in C1 sites: Awakened Patroller

Class 1 wormholes

The shallow end, and the only class with no wormhole static at all: every C1 hangs off known space and nothing else. Frigate and cruiser Sleeper rosters, and the holes are mass-limited enough that battleships often cannot follow you in, which is as much a defence as it is a restriction.

← All of J-space C1 C2 C3 C4 C5 C6 C1 systems358

The systems themselves

358C1 systems
28%carry a system effect
8planets (median)
44moons (median)

System effects across C1

EffectSystemsShare
Black Hole215.9%
Cataclysmic Variable205.6%
Magnetar164.5%
Wolf-Rayet Star164.5%
Red Giant143.9%
Pulsar133.6%

Where a C1 connects

100%have a static to known space
0%have a static to another wormhole
Static shapeSystemsShare
high sec21561%
low sec10530%
null sec288%
high sec + low sec41%

B Community-corroborated Two independent community datasets - anoik.is and the MIT-licensed whdbx dataset - agree on the static connections of 2556 of 2567 J-space systems (99.57%). Only the systems both sources agree on feed these figures. Aggregate shape only. Per-system statics are deliberately not published here: no official CCP source carries them, and shipping another project's table needs a licence answer first.

The static wormhole types in C1

Every static is a named wormhole type, and the type sets how much mass the hole takes before it collapses, the heaviest ship that fits through, and how long it lives. That decides how hard your static is to roll, and what you can move in and out through it.

TypeLeads toSystemsTotal mass Largest shipLivesRolling jumps
N110 high sec 220 (62%) 1,000M kg 62M kg 24 h about 3 Plan a roll
J244 low sec 110 (31%) 1,000M kg 62M kg 24 h about 3 Plan a roll
Z060 null sec 30 (8%) 1,000M kg 62M kg 16 h about 3 Plan a roll

Mass, ship limit and lifetime: A ESI-derived / official EVE's official ESI data for each wormhole type. Which system has which static: B Community-corroborated two community datasets that agree. "Rolling jumps" is the hole's full mass divided by 300M kg, the usual mass of a Higgs-rigged rolling battleship with its propulsion module on. It is a size guide, not a plan: every hole varies by about 10% either way. The rolling guide explains how to do it without stranding anyone.

Picking a home: static and effect together

The two things most players choose a home by are where the static goes and whether the system has an effect. Each row opens the matching C1 systems.

Single static toSystemsWith no effect
High sec215 164 (76%) All · No effect
Low sec105 71 (68%) All · No effect
Null sec28 18 (64%) All · No effect

Systems with two statics are left out of this table. For what living in one involves, see moving into a wormhole.

A ESI-derived / official Derived from EVE's official Static Data Export (latest, retrieved 2026-08-28): class from mapLocationWormholeClasses, effects from the effect beacon in mapDenormalize, celestials counted from the same table. Official first-party data, not a community scrape.

Sites you can find in a C1

Combat anomalies 5

Warpable on entry - green in the probe scanner, no scanning needed.

Relic sites 3

Scan them down, then hack the cans. Sleepers guard some of them.

Data sites 3

Scan them down, then hack the cans. Sleepers guard some of them.

Gas sites 6

Fullerite reservoirs. Undefended on warp-in; Sleepers arrive on a timer.

Class bands for gas sites come from the EVE University site list only. No second source publishes per-class spawn tables for this site type, so they render C Single-source / unverified . The combat, relic and data lists above are corroborated by the maintained Rykki guide B Community-corroborated .

Ore sites 4

Warpable ore anomalies with Sleeper defenders on a timer.

Class bands for ore sites come from the EVE University site list only. No second source publishes per-class spawn tables for this site type, so they render C Single-source / unverified . The combat, relic and data lists above are corroborated by the maintained Rykki guide B Community-corroborated .

Every C1 system

All 358 of them, linked. Each page carries that system's class, effect, celestials and live activity.

Open the full C1 list