Down the Chain

J011824

C4 Cataclysmic Variable D-R00016 · D-C00328

Quick answers

What class is J011824?

J011824 is a Class 4 wormhole system in D-R00016 with the Cataclysmic Variable effect.

How many planets and moons does J011824 have?

J011824 has 7 planets and 0 moons.

What planets does J011824 have?

J011824 has 7 planets, all shattered and unable to host PI.

Right now

Checking live activity…

Checking Thera and Turnur connections…

Live figures come straight from EVE's official ESI API in your browser: kills and jumps are the last hour, and ESI refreshes them hourly. Thera and Turnur connections come from EVE-Scout's public signature feed, mapped by their scouts and expiring on their own timers. Nothing here is cached by this site, so it is as current as those two APIs are.

Planets and PI A ESI-derived / official

PlanetTypeRadius (km)
J011824 IShattered4,859
J011824 IIShattered8,236
J011824 IIIShattered7,559
J011824 IVShattered4,466
J011824 VShattered7,517
J011824 VIShattered4,561
J011824 VIIShattered7,506

0 usable planets (7 shattered, no PI).

Planet types: EVE's official Static Data Export, grade A. Economics (net ISK, taxes, liquidity): see the PI planner methodology, prices as of 2026-11-02.

Cataclysmic Variable in a C4 B Community-corroborated

Cataclysmic Variable systems are an interesting paradox. On the one hand, they enormously increase the strength of remote repair modules, and the capacitor volume of the ships using them. (And while they also slow capacitor recharge times, the larger increase in volume results in increased stability.) On the other hand, they also greatly reduce the strength of local repair modules, and remote cap transmitters. The result is a system type which encourages group play with either spidertanked ships or heavy logistics support, but forces the use of locally cap-stable logistics ships and discourages capital warfare.

Effect C1C2C3C4C5C6
Local Armor Repair Amount -15%-22%-29%-36%-43%-50%
Remote Armor Repair Amount +30%+44%+58%+72%+86%+100%
Local Shield Repair Amount -15%-22%-29%-36%-43%-50%
Shield Transfer Amount +30%+44%+58%+72%+86%+100%
Capacitor Capacity +30%+44%+58%+72%+86%+100%
Capacitor Recharge Time +15%+22%+29%+36%+43%+50%
Remote Cap Transmitter Amount -15%-22%-29%-36%-43%-50%

The C4 column is the one that applies here. Effect ladders stated identically by two independent sources: the EVE University wiki (rev 230274), which cites CCP's Hyperion dev blog for the August 2014 rebalance that set these numbers, and the anoik.is dataset. 32 of 33 rows agree.

What spawns in a C4

The quiet class. C4s connect to other wormholes and almost never to known space, so nothing casually stumbles through - safer to live in, and slower to move anything in or out of.

Combat anomalies 5 Relic sites 3 Data sites 3 Gas sites 8 Ore sites 4

All 23 Class 4 sites, with rosters and loot →

Look further

Three sites do things this one deliberately does not. Kill history, route mapping and live chain data are theirs, and they do them better.

zKillboard: kill history Dotlan: maps and stats Anoik.is: statics and celestials

Nearby Class 4 systems

Same class, same region (D-R00016).

J001302J001769J002423J002625J004150J004470J005259J005280J005299J005872J005969J010247

All Class 4 systems and what spawns in them →