J012773
Quick answers
What class is J012773?
J012773 is a Class 5 wormhole system in E-R00024 with the Wolf-Rayet Star effect.
How many planets and moons does J012773 have?
J012773 has 4 planets and 0 moons.
What planets does J012773 have?
J012773 has 4 planets, all shattered and unable to host PI.
Right now
Checking live activity…
Checking Thera and Turnur connections…
Live figures come straight from EVE's official ESI API in your browser: kills and jumps are the last hour, and ESI refreshes them hourly. Thera and Turnur connections come from EVE-Scout's public signature feed, mapped by their scouts and expiring on their own timers. Nothing here is cached by this site, so it is as current as those two APIs are.
Planets and PI A ESI-derived / official
| Planet | Type | Radius (km) |
|---|---|---|
| J012773 I | Shattered | 4,569 |
| J012773 II | Shattered | 4,963 |
| J012773 III | Shattered | 4,509 |
| J012773 IV | Shattered | 6,876 |
0 usable planets (4 shattered, no PI).
Planet types: EVE's official Static Data Export, grade A. Economics (net ISK, taxes, liquidity): see the PI planner methodology, prices as of 2026-11-02.
Wolf-Rayet Star in a C5 B Community-corroborated
Wolf Rayets are partially opposite to Pulsars, penalizing shields, enhancing armor, and reducing signature radii to reduce the strength of large weapons. However, the most striking aspect of the Wolf Rayet effect is the unbelievably huge bonus to Small weapon damage. This damage bonus means that the rulers of Wolf Rayet combat are Frigates, Tactical Destroyers, and Cruisers fitted with Rapid Light Missile Launchers (as Rapid Lights are also considered "small" weapons, and are one of the few weapons systems that can effectively damage extremely-small-signature Frigates and Destroyers). Damage of small Vorton Projectors are affected by this effect too. As an aside, Wolf Rayet systems in general are not to be confused with the so-called C13 Small Ship Shattered wormholes, which use C6-strength Wolf Rayet effects.
| Effect | C1 | C2 | C3 | C4 | C5 | C6 |
|---|---|---|---|---|---|---|
| Armor HP | +30% | +44% | +58% | +72% | +86% | +100% |
| Shield Resist | -15% | -22% | -29% | -36% | -43% | -50% |
| Small Weapon Damage | +60% | +88% | +116% | +144% | +172% | +200% |
| Signature Radius | -15% | -22% | -29% | -36% | -43% | -50% |
The C5 column is the one that applies here. Effect ladders stated identically by two independent sources: the EVE University wiki (rev 230274), which cites CCP's Hyperion dev blog for the August 2014 rebalance that set these numbers, and the anoik.is dataset. 32 of 33 rows agree.
What spawns in a C5
Capital escalation territory, and the deep chain begins here: C5s connect onward to wormholes, hardly ever to known space. Sites are run with capitals by groups that know the trigger rules, and the Drifter response fleet is a real mechanic, not a curiosity.
Combat anomalies 7 Relic sites 3 Data sites 3 Gas sites 5 Ore sites 10
Look further
Three sites do things this one deliberately does not. Kill history, route mapping and live chain data are theirs, and they do them better.
zKillboard: kill history Dotlan: maps and stats Anoik.is: statics and celestials
Nearby Class 5 systems
Same class, same region (E-R00024).
J001025J001694J001820J003382J003546J003793J003941J004128J004921J004998J005070J005223