J014348
Quick answers
What class is J014348?
J014348 is a Class 3 wormhole system in C-R00009 with the Red Giant effect.
What statics does J014348 have?
J014348 has 2 statics: D845 to high sec and U210 to low sec.
How many planets and moons does J014348 have?
J014348 has 6 planets and 0 moons.
What planets does J014348 have?
J014348 has 6 planets, all shattered and unable to host PI.
Right now
Checking live activity…
Checking Thera and Turnur connections…
Live figures come straight from EVE's official ESI API in your browser: kills and jumps are the last hour, and ESI refreshes them hourly. Thera and Turnur connections come from EVE-Scout's public signature feed, mapped by their scouts and expiring on their own timers. Nothing here is cached by this site, so it is as current as those two APIs are.
Statics B Community-corroborated
From the MIT-licensed whdbx dataset, cross-checked against anoik.is: both list exactly these statics for this system. Destinations come from EVE's official wormhole data. Statics themselves are not in EVE's static data, so no official source can confirm them. Statics data: whdbx by Alexey Min, MIT licence (full notice).
Planets and PI A ESI-derived / official
| Planet | Type | Radius (km) |
|---|---|---|
| J014348 I | Shattered | 7,493 |
| J014348 II | Shattered | 4,433 |
| J014348 III | Shattered | 7,085 |
| J014348 IV | Shattered | 7,895 |
| J014348 V | Shattered | 4,609 |
| J014348 VI | Shattered | 4,452 |
0 usable planets (6 shattered, no PI).
Planet types: EVE's official Static Data Export, grade A. Economics (net ISK, taxes, liquidity): see the PI planner methodology, prices as of 2026-11-02.
Red Giant in a C3 B Community-corroborated
Red Giants are very specialized. While their main bonuses may not affect many commonly-used modules, the large bonus to smartbomb damage and range opens up several combat strategies related to using dedicated smartbomb ships to clear fields of enemies. The other major effects, Overheat Effects and Overheat Damage, promote life on the edge (and training {{sk|Thermodynamics}}...), as overheated modules become far more powerful than they would be normally, but also far more likely to burn out.
| Effect | C1 | C2 | C3 | C4 | C5 | C6 |
|---|---|---|---|---|---|---|
| Heat Damage | +15% | +22% | +29% | +36% | +43% | +50% |
| Overload Bonus | +30% | +44% | +58% | +72% | +86% | +100% |
| Smart Bomb Range | +30% | +44% | +58% | +72% | +86% | +100% |
| Smart Bomb Damage | +30% | +44% | +58% | +72% | +86% | +100% |
| Bomb Damage | +30% | +44% | +58% | +72% | +86% | +100% |
The C3 column is the one that applies here. Effect ladders stated identically by two independent sources: the EVE University wiki (rev 230274), which cites CCP's Hyperion dev blog for the August 2014 rebalance that set these numbers, and the anoik.is dataset. 32 of 33 rows agree.
What spawns in a C3
Where most solo and small-gang pilots settle: rosters a well-fit cruiser or battlecruiser can clear, and every C3 has a static to known space - usually lowsec. No wormhole static, so the chain past you is whatever wanders in.
Combat anomalies 5 Relic sites 3 Data sites 3 Gas sites 8 Ore sites 4
Look further
Three sites do things this one deliberately does not. Kill history, route mapping and live chain data are theirs, and they do them better.
zKillboard: kill history Dotlan: maps and stats Anoik.is: statics and celestials
Nearby Class 3 systems
Same class, same region (C-R00009).
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