J101012
Quick answers
What class is J101012?
J101012 is a Class 3 wormhole system in C-R00009 with the Red Giant effect.
What statics does J101012 have?
J101012 has 1 static: U210 to low sec.
How many planets and moons does J101012 have?
J101012 has 10 planets and 58 moons.
What planets does J101012 have?
J101012 has 10 planets: 3 Barren, 4 Gas, 1 Plasma and 2 Storm.
What PI can you run in J101012?
From its planet types you can make P2 on a single planet in J101012: Enriched Uranium, Rocket Fuel, Transmitter and Superconductors and others (best net at Jita prices as of 2026-11-02: 60,419 ISK per processor-hour), and fully self-supply 14 P2 and 7 P3 products across the system.
Right now
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Live figures come straight from EVE's official ESI API in your browser: kills and jumps are the last hour, and ESI refreshes them hourly. Thera and Turnur connections come from EVE-Scout's public signature feed, mapped by their scouts and expiring on their own timers. Nothing here is cached by this site, so it is as current as those two APIs are.
Statics B Community-corroborated
From the MIT-licensed whdbx dataset, cross-checked against anoik.is: both list exactly these statics for this system. Destinations come from EVE's official wormhole data. Statics themselves are not in EVE's static data, so no official source can confirm them. Statics data: whdbx by Alexey Min, MIT licence (full notice).
Planets and PI A ESI-derived / official
| Planet | Type | Radius (km) |
|---|---|---|
| J101012 I | Barren | 1,720 |
| J101012 II | Plasma | 2,080 |
| J101012 III | Barren | 3,320 |
| J101012 IV | Gas | 19,830 |
| J101012 V | Gas | 14,150 |
| J101012 VI | Gas | 31,360 |
| J101012 VII | Storm | 10,350 |
| J101012 VIII | Gas | 31,590 |
| J101012 IX | Storm | 10,400 |
| J101012 X | Barren | 6,260 |
10 usable planets.
P2s you can build on a single planet here, ranked by net ISK per processor-hour self-extracted, NPC office, sell orders:
- Enriched Uranium (Plasma): 60,419 ISK/hr deep
- Rocket Fuel (Storm): 52,080 ISK/hr deep
- Transmitter (Plasma): 51,491 ISK/hr deep
- Superconductors (Storm): 48,666 ISK/hr deep
- Coolant (Gas, Storm): 48,091 ISK/hr deep
- Consumer Electronics (Plasma): 43,535 ISK/hr deep
- Oxides (Gas): 43,174 ISK/hr ok
- Mechanical Parts (Barren, Plasma): 42,966 ISK/hr deep
From these planet types you can fully self-supply 14 P2, 7 P3 and 1 P4 products across the system.
Planet types: EVE's official Static Data Export, grade A. Economics (net ISK, taxes, liquidity): see the PI planner methodology, prices as of 2026-11-02.
Red Giant in a C3 B Community-corroborated
Red Giants are very specialized. While their main bonuses may not affect many commonly-used modules, the large bonus to smartbomb damage and range opens up several combat strategies related to using dedicated smartbomb ships to clear fields of enemies. The other major effects, Overheat Effects and Overheat Damage, promote life on the edge (and training {{sk|Thermodynamics}}...), as overheated modules become far more powerful than they would be normally, but also far more likely to burn out.
| Effect | C1 | C2 | C3 | C4 | C5 | C6 |
|---|---|---|---|---|---|---|
| Heat Damage | +15% | +22% | +29% | +36% | +43% | +50% |
| Overload Bonus | +30% | +44% | +58% | +72% | +86% | +100% |
| Smart Bomb Range | +30% | +44% | +58% | +72% | +86% | +100% |
| Smart Bomb Damage | +30% | +44% | +58% | +72% | +86% | +100% |
| Bomb Damage | +30% | +44% | +58% | +72% | +86% | +100% |
The C3 column is the one that applies here. Effect ladders stated identically by two independent sources: the EVE University wiki (rev 230274), which cites CCP's Hyperion dev blog for the August 2014 rebalance that set these numbers, and the anoik.is dataset. 32 of 33 rows agree.
What spawns in a C3
Where most solo and small-gang pilots settle: rosters a well-fit cruiser or battlecruiser can clear, and every C3 has a static to known space - usually lowsec. No wormhole static, so the chain past you is whatever wanders in.
Combat anomalies 5 Relic sites 3 Data sites 3 Gas sites 8 Ore sites 4
Look further
Three sites do things this one deliberately does not. Kill history, route mapping and live chain data are theirs, and they do them better.
zKillboard: kill history Dotlan: maps and stats Anoik.is: statics and celestials
Nearby Class 3 systems
Same class, same region (C-R00009).
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