Down the Chain

J101507

C4 Red Giant D-R00016 · D-C00158

Quick answers

What class is J101507?

J101507 is a Class 4 wormhole system in D-R00016 with the Red Giant effect.

What statics does J101507 have?

J101507 has 2 statics: H900 to C5 and N766 to C2.

How many planets and moons does J101507 have?

J101507 has 7 planets and 50 moons.

What planets does J101507 have?

J101507 has 7 planets: 1 Barren, 3 Gas, 1 Ice, 1 Oceanic and 1 Storm.

What PI can you run in J101507?

From its planet types you can make P2 on a single planet in J101507: Livestock, Supertensile Plastics, Viral Agent and Rocket Fuel and others (best net at Jita prices as of 2026-11-02: 57,951 ISK per processor-hour), and fully self-supply 17 P2 and 8 P3 products across the system.

Right now

Checking live activity…

Checking Thera and Turnur connections…

Live figures come straight from EVE's official ESI API in your browser: kills and jumps are the last hour, and ESI refreshes them hourly. Thera and Turnur connections come from EVE-Scout's public signature feed, mapped by their scouts and expiring on their own timers. Nothing here is cached by this site, so it is as current as those two APIs are.

Statics B Community-corroborated

From the MIT-licensed whdbx dataset, cross-checked against anoik.is: both list exactly these statics for this system. Destinations come from EVE's official wormhole data. Statics themselves are not in EVE's static data, so no official source can confirm them. Statics data: whdbx by Alexey Min, MIT licence (full notice).

Planets and PI A ESI-derived / official

PlanetTypeRadius (km)
J101507 IStorm7,240
J101507 IIOceanic3,860
J101507 IIIBarren3,500
J101507 IVGas117,240
J101507 VGas53,880
J101507 VIGas12,770
J101507 VIIIce12,660

7 usable planets.

P2s you can build on a single planet here, ranked by net ISK per processor-hour self-extracted, NPC office, sell orders:

From these planet types you can fully self-supply 17 P2, 8 P3 and 0 P4 products across the system.

Plan PI in J101507 →

Planet types: EVE's official Static Data Export, grade A. Economics (net ISK, taxes, liquidity): see the PI planner methodology, prices as of 2026-11-02.

Red Giant in a C4 B Community-corroborated

Red Giants are very specialized. While their main bonuses may not affect many commonly-used modules, the large bonus to smartbomb damage and range opens up several combat strategies related to using dedicated smartbomb ships to clear fields of enemies. The other major effects, Overheat Effects and Overheat Damage, promote life on the edge (and training {{sk|Thermodynamics}}...), as overheated modules become far more powerful than they would be normally, but also far more likely to burn out.

Effect C1C2C3C4C5C6
Heat Damage +15%+22%+29%+36%+43%+50%
Overload Bonus +30%+44%+58%+72%+86%+100%
Smart Bomb Range +30%+44%+58%+72%+86%+100%
Smart Bomb Damage +30%+44%+58%+72%+86%+100%
Bomb Damage +30%+44%+58%+72%+86%+100%

The C4 column is the one that applies here. Effect ladders stated identically by two independent sources: the EVE University wiki (rev 230274), which cites CCP's Hyperion dev blog for the August 2014 rebalance that set these numbers, and the anoik.is dataset. 32 of 33 rows agree.

What spawns in a C4

The quiet class. C4s connect to other wormholes and almost never to known space, so nothing casually stumbles through - safer to live in, and slower to move anything in or out of.

Combat anomalies 5 Relic sites 3 Data sites 3 Gas sites 8 Ore sites 4

All 23 Class 4 sites, with rosters and loot →

Look further

Three sites do things this one deliberately does not. Kill history, route mapping and live chain data are theirs, and they do them better.

zKillboard: kill history Dotlan: maps and stats Anoik.is: statics and celestials

Nearby Class 4 systems

Same class, same region (D-R00016).

J001302J001769J002423J002625J004150J004470J005259J005280J005299J005872J005969J010247

All Class 4 systems and what spawns in them →