J102038
Quick answers
What class is J102038?
J102038 is a Class 2 wormhole system in B-R00008 with the Red Giant effect.
What statics does J102038 have?
J102038 has 2 statics: B274 to high sec and Z647 to C1.
How many planets and moons does J102038 have?
J102038 has 9 planets and 26 moons.
What planets does J102038 have?
J102038 has 9 planets: 4 Barren, 1 Gas, 2 Oceanic, 1 Plasma and 1 Storm.
What PI can you run in J102038?
From its planet types you can make P2 on a single planet in J102038: Enriched Uranium, Livestock, Viral Agent and Rocket Fuel and others (best net at Jita prices as of 2026-11-02: 60,419 ISK per processor-hour), and fully self-supply 19 P2 and 11 P3 products across the system.
Right now
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Live figures come straight from EVE's official ESI API in your browser: kills and jumps are the last hour, and ESI refreshes them hourly. Thera and Turnur connections come from EVE-Scout's public signature feed, mapped by their scouts and expiring on their own timers. Nothing here is cached by this site, so it is as current as those two APIs are.
Statics B Community-corroborated
From the MIT-licensed whdbx dataset, cross-checked against anoik.is: both list exactly these statics for this system. Destinations come from EVE's official wormhole data. Statics themselves are not in EVE's static data, so no official source can confirm them. Statics data: whdbx by Alexey Min, MIT licence (full notice).
Planets and PI A ESI-derived / official
| Planet | Type | Radius (km) |
|---|---|---|
| J102038 I | Barren | 3,670 |
| J102038 II | Plasma | 1,760 |
| J102038 III | Barren | 4,720 |
| J102038 IV | Oceanic | 8,130 |
| J102038 V | Oceanic | 11,180 |
| J102038 VI | Barren | 4,630 |
| J102038 VII | Gas | 119,130 |
| J102038 VIII | Barren | 9,670 |
| J102038 IX | Storm | 12,120 |
9 usable planets.
P2s you can build on a single planet here, ranked by net ISK per processor-hour self-extracted, NPC office, sell orders:
- Enriched Uranium (Plasma): 60,419 ISK/hr deep
- Livestock (Oceanic): 57,951 ISK/hr ok
- Viral Agent (Oceanic): 52,892 ISK/hr deep
- Rocket Fuel (Storm): 52,080 ISK/hr deep
- Transmitter (Plasma): 51,491 ISK/hr deep
- Fertilizer (Oceanic): 51,351 ISK/hr ok
- Genetically Enhanced Livestock (Oceanic): 48,710 ISK/hr thin
- Superconductors (Storm): 48,666 ISK/hr deep
From these planet types you can fully self-supply 19 P2, 11 P3 and 3 P4 products across the system.
Planet types: EVE's official Static Data Export, grade A. Economics (net ISK, taxes, liquidity): see the PI planner methodology, prices as of 2026-11-02.
Red Giant in a C2 B Community-corroborated
Red Giants are very specialized. While their main bonuses may not affect many commonly-used modules, the large bonus to smartbomb damage and range opens up several combat strategies related to using dedicated smartbomb ships to clear fields of enemies. The other major effects, Overheat Effects and Overheat Damage, promote life on the edge (and training {{sk|Thermodynamics}}...), as overheated modules become far more powerful than they would be normally, but also far more likely to burn out.
| Effect | C1 | C2 | C3 | C4 | C5 | C6 |
|---|---|---|---|---|---|---|
| Heat Damage | +15% | +22% | +29% | +36% | +43% | +50% |
| Overload Bonus | +30% | +44% | +58% | +72% | +86% | +100% |
| Smart Bomb Range | +30% | +44% | +58% | +72% | +86% | +100% |
| Smart Bomb Damage | +30% | +44% | +58% | +72% | +86% | +100% |
| Bomb Damage | +30% | +44% | +58% | +72% | +86% | +100% |
The C2 column is the one that applies here. Effect ladders stated identically by two independent sources: the EVE University wiki (rev 230274), which cites CCP's Hyperion dev blog for the August 2014 rebalance that set these numbers, and the anoik.is dataset. 32 of 33 rows agree.
What spawns in a C2
The one class that always has both: every C2 holds a static to known space AND a static to another wormhole. That is exactly why C2s are the classic first home in J-space - a way out for logistics, and a chain to hunt down.
Combat anomalies 5 Relic sites 3 Data sites 3 Gas sites 6 Ore sites 4
Look further
Three sites do things this one deliberately does not. Kill history, route mapping and live chain data are theirs, and they do them better.
zKillboard: kill history Dotlan: maps and stats Anoik.is: statics and celestials
Nearby Class 2 systems
Same class, same region (B-R00008).
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