J105546
Quick answers
What class is J105546?
J105546 is a Class 4 wormhole system in D-R00016 with the Wolf-Rayet Star effect.
What statics does J105546 have?
J105546 has 2 statics: C247 to C3 and N766 to C2.
How many planets and moons does J105546 have?
J105546 has 12 planets and 17 moons.
What planets does J105546 have?
J105546 has 12 planets: 5 Barren, 1 Gas, 3 Lava, 2 Storm and 1 Temperate.
What PI can you run in J105546?
From its planet types you can make P2 on a single planet in J105546: Livestock, Miniature Electronics, Rocket Fuel and Transmitter and others (best net at Jita prices as of 2026-11-02: 57,951 ISK per processor-hour), and fully self-supply 21 P2 and 15 P3 products across the system.
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Live figures come straight from EVE's official ESI API in your browser: kills and jumps are the last hour, and ESI refreshes them hourly. Thera and Turnur connections come from EVE-Scout's public signature feed, mapped by their scouts and expiring on their own timers. Nothing here is cached by this site, so it is as current as those two APIs are.
Statics B Community-corroborated
From the MIT-licensed whdbx dataset, cross-checked against anoik.is: both list exactly these statics for this system. Destinations come from EVE's official wormhole data. Statics themselves are not in EVE's static data, so no official source can confirm them. Statics data: whdbx by Alexey Min, MIT licence (full notice).
Planets and PI A ESI-derived / official
| Planet | Type | Radius (km) |
|---|---|---|
| J105546 I | Barren | 2,200 |
| J105546 II | Lava | 2,430 |
| J105546 III | Barren | 2,140 |
| J105546 IV | Barren | 3,860 |
| J105546 V | Temperate | 4,790 |
| J105546 VI | Storm | 5,620 |
| J105546 VII | Storm | 5,530 |
| J105546 VIII | Barren | 3,380 |
| J105546 IX | Lava | 9,730 |
| J105546 X | Lava | 9,480 |
| J105546 XI | Barren | 4,230 |
| J105546 XII | Gas | 19,090 |
12 usable planets.
P2s you can build on a single planet here, ranked by net ISK per processor-hour self-extracted, NPC office, sell orders:
- Livestock (Temperate): 57,951 ISK/hr ok
- Miniature Electronics (Lava): 56,214 ISK/hr deep
- Rocket Fuel (Storm): 52,080 ISK/hr deep
- Transmitter (Lava): 51,491 ISK/hr deep
- Fertilizer (Temperate): 51,351 ISK/hr ok
- Superconductors (Storm): 48,666 ISK/hr deep
- Coolant (Gas, Storm): 48,091 ISK/hr deep
- Polytextiles (Temperate): 45,659 ISK/hr ok
From these planet types you can fully self-supply 21 P2, 15 P3 and 3 P4 products across the system.
Planet types: EVE's official Static Data Export, grade A. Economics (net ISK, taxes, liquidity): see the PI planner methodology, prices as of 2026-11-02.
Wolf-Rayet Star in a C4 B Community-corroborated
Wolf Rayets are partially opposite to Pulsars, penalizing shields, enhancing armor, and reducing signature radii to reduce the strength of large weapons. However, the most striking aspect of the Wolf Rayet effect is the unbelievably huge bonus to Small weapon damage. This damage bonus means that the rulers of Wolf Rayet combat are Frigates, Tactical Destroyers, and Cruisers fitted with Rapid Light Missile Launchers (as Rapid Lights are also considered "small" weapons, and are one of the few weapons systems that can effectively damage extremely-small-signature Frigates and Destroyers). Damage of small Vorton Projectors are affected by this effect too. As an aside, Wolf Rayet systems in general are not to be confused with the so-called C13 Small Ship Shattered wormholes, which use C6-strength Wolf Rayet effects.
| Effect | C1 | C2 | C3 | C4 | C5 | C6 |
|---|---|---|---|---|---|---|
| Armor HP | +30% | +44% | +58% | +72% | +86% | +100% |
| Shield Resist | -15% | -22% | -29% | -36% | -43% | -50% |
| Small Weapon Damage | +60% | +88% | +116% | +144% | +172% | +200% |
| Signature Radius | -15% | -22% | -29% | -36% | -43% | -50% |
The C4 column is the one that applies here. Effect ladders stated identically by two independent sources: the EVE University wiki (rev 230274), which cites CCP's Hyperion dev blog for the August 2014 rebalance that set these numbers, and the anoik.is dataset. 32 of 33 rows agree.
What spawns in a C4
The quiet class. C4s connect to other wormholes and almost never to known space, so nothing casually stumbles through - safer to live in, and slower to move anything in or out of.
Combat anomalies 5 Relic sites 3 Data sites 3 Gas sites 8 Ore sites 4
Look further
Three sites do things this one deliberately does not. Kill history, route mapping and live chain data are theirs, and they do them better.
zKillboard: kill history Dotlan: maps and stats Anoik.is: statics and celestials
Nearby Class 4 systems
Same class, same region (D-R00016).
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