J115738
Quick answers
What class is J115738?
J115738 is a Class 1 wormhole system in A-R00002 with the Pulsar effect.
What statics does J115738 have?
J115738 has 1 static: N110 to high sec.
How many planets and moons does J115738 have?
J115738 has 10 planets and 61 moons.
What planets does J115738 have?
J115738 has 10 planets: 2 Barren, 4 Gas, 1 Ice, 1 Storm and 2 Temperate.
What PI can you run in J115738?
From its planet types you can make P2 on a single planet in J115738: Livestock, Supertensile Plastics, Viral Agent and Rocket Fuel and others (best net at Jita prices as of 2026-11-02: 57,951 ISK per processor-hour), and fully self-supply 19 P2 and 10 P3 products across the system.
Right now
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Live figures come straight from EVE's official ESI API in your browser: kills and jumps are the last hour, and ESI refreshes them hourly. Thera and Turnur connections come from EVE-Scout's public signature feed, mapped by their scouts and expiring on their own timers. Nothing here is cached by this site, so it is as current as those two APIs are.
Statics B Community-corroborated
From the MIT-licensed whdbx dataset, cross-checked against anoik.is: both list exactly these statics for this system. Destinations come from EVE's official wormhole data. Statics themselves are not in EVE's static data, so no official source can confirm them. Statics data: whdbx by Alexey Min, MIT licence (full notice).
Planets and PI A ESI-derived / official
| Planet | Type | Radius (km) |
|---|---|---|
| J115738 I | Barren | 4,230 |
| J115738 II | Storm | 5,040 |
| J115738 III | Temperate | 7,260 |
| J115738 IV | Temperate | 7,500 |
| J115738 V | Gas | 31,910 |
| J115738 VI | Gas | 14,990 |
| J115738 VII | Gas | 51,940 |
| J115738 VIII | Gas | 29,790 |
| J115738 IX | Ice | 11,310 |
| J115738 X | Barren | 12,720 |
10 usable planets.
P2s you can build on a single planet here, ranked by net ISK per processor-hour self-extracted, NPC office, sell orders:
- Livestock (Temperate): 57,951 ISK/hr ok
- Supertensile Plastics (Ice): 57,683 ISK/hr deep
- Viral Agent (Ice): 52,892 ISK/hr deep
- Rocket Fuel (Storm): 52,080 ISK/hr deep
- Fertilizer (Temperate): 51,351 ISK/hr ok
- Superconductors (Storm): 48,666 ISK/hr deep
- Coolant (Gas, Storm): 48,091 ISK/hr deep
- Polytextiles (Temperate): 45,659 ISK/hr ok
From these planet types you can fully self-supply 19 P2, 10 P3 and 1 P4 products across the system.
Planet types: EVE's official Static Data Export, grade A. Economics (net ISK, taxes, liquidity): see the PI planner methodology, prices as of 2026-11-02.
Pulsar in a C1 B Community-corroborated
Pulsar systems are very powerful when utilized correctly. They provide large improvements to shield hitpoints and capacitor recharge time. They also greatly increase ship signature radii, enabling the effective use of much larger weapons than would be available in ordinary systems. Armor ships will suffer a resistance debuff, and should be used carefully or not at all. And finally, as a partial countermeasure to the capacitor recharge bonus (especially against capital ships), Energy Neutralizers and Noferatus are also greatly strengthened.
| Effect | C1 | C2 | C3 | C4 | C5 | C6 |
|---|---|---|---|---|---|---|
| Shield Capacity | +30% | +44% | +58% | +72% | +86% | +100% |
| Armor Resists | -15% | -22% | -29% | -36% | -43% | -50% |
| Capacitor Recharge Time | -15% | -22% | -29% | -36% | -43% | -50% |
| Signature Radius | +30% | +44% | +58% | +72% | +86% | +100% |
| NOS & Neut Drain Amount | +30% | +44% | +58% | +72% | +86% | +100% |
The C1 column is the one that applies here. Effect ladders stated identically by two independent sources: the EVE University wiki (rev 230274), which cites CCP's Hyperion dev blog for the August 2014 rebalance that set these numbers, and the anoik.is dataset. 32 of 33 rows agree.
What spawns in a C1
The shallow end, and the only class with no wormhole static at all: every C1 hangs off known space and nothing else. Frigate and cruiser Sleeper rosters, and the holes are mass-limited enough that battleships often cannot follow you in, which is as much a defence as it is a restriction.
Combat anomalies 5 Relic sites 3 Data sites 3 Gas sites 6 Ore sites 4
Look further
Three sites do things this one deliberately does not. Kill history, route mapping and live chain data are theirs, and they do them better.
zKillboard: kill history Dotlan: maps and stats Anoik.is: statics and celestials
Nearby Class 1 systems
Same class, same region (A-R00002).
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