Down the Chain

J122259

C3 Pulsar C-R00012 · C-C00119

Quick answers

What class is J122259?

J122259 is a Class 3 wormhole system in C-R00012 with the Pulsar effect.

What statics does J122259 have?

J122259 has 1 static: D845 to high sec.

How many planets and moons does J122259 have?

J122259 has 6 planets and 78 moons.

What planets does J122259 have?

J122259 has 6 planets: 3 Gas, 2 Ice and 1 Lava.

What PI can you run in J122259?

From its planet types you can make P2 on a single planet in J122259: Supertensile Plastics, Miniature Electronics, Viral Agent and Transmitter and others (best net at Jita prices as of 2026-11-02: 57,683 ISK per processor-hour), and fully self-supply 15 P2 and 7 P3 products across the system.

Right now

Checking live activity…

Checking Thera and Turnur connections…

Live figures come straight from EVE's official ESI API in your browser: kills and jumps are the last hour, and ESI refreshes them hourly. Thera and Turnur connections come from EVE-Scout's public signature feed, mapped by their scouts and expiring on their own timers. Nothing here is cached by this site, so it is as current as those two APIs are.

Statics B Community-corroborated

From the MIT-licensed whdbx dataset, cross-checked against anoik.is: both list exactly these statics for this system. Destinations come from EVE's official wormhole data. Statics themselves are not in EVE's static data, so no official source can confirm them. Statics data: whdbx by Alexey Min, MIT licence (full notice).

Planets and PI A ESI-derived / official

PlanetTypeRadius (km)
J122259 ILava6,790
J122259 IIGas33,400
J122259 IIIGas50,420
J122259 IVGas68,530
J122259 VIce46,010
J122259 VIIce11,970

6 usable planets.

P2s you can build on a single planet here, ranked by net ISK per processor-hour self-extracted, NPC office, sell orders:

From these planet types you can fully self-supply 15 P2, 7 P3 and 0 P4 products across the system.

Plan PI in J122259 →

Planet types: EVE's official Static Data Export, grade A. Economics (net ISK, taxes, liquidity): see the PI planner methodology, prices as of 2026-11-02.

Pulsar in a C3 B Community-corroborated

Pulsar systems are very powerful when utilized correctly. They provide large improvements to shield hitpoints and capacitor recharge time. They also greatly increase ship signature radii, enabling the effective use of much larger weapons than would be available in ordinary systems. Armor ships will suffer a resistance debuff, and should be used carefully or not at all. And finally, as a partial countermeasure to the capacitor recharge bonus (especially against capital ships), Energy Neutralizers and Noferatus are also greatly strengthened.

Effect C1C2C3C4C5C6
Shield Capacity +30%+44%+58%+72%+86%+100%
Armor Resists -15%-22%-29%-36%-43%-50%
Capacitor Recharge Time -15%-22%-29%-36%-43%-50%
Signature Radius +30%+44%+58%+72%+86%+100%
NOS & Neut Drain Amount +30%+44%+58%+72%+86%+100%

The C3 column is the one that applies here. Effect ladders stated identically by two independent sources: the EVE University wiki (rev 230274), which cites CCP's Hyperion dev blog for the August 2014 rebalance that set these numbers, and the anoik.is dataset. 32 of 33 rows agree.

What spawns in a C3

Where most solo and small-gang pilots settle: rosters a well-fit cruiser or battlecruiser can clear, and every C3 has a static to known space - usually lowsec. No wormhole static, so the chain past you is whatever wanders in.

Combat anomalies 5 Relic sites 3 Data sites 3 Gas sites 8 Ore sites 4

All 23 Class 3 sites, with rosters and loot →

Look further

Three sites do things this one deliberately does not. Kill history, route mapping and live chain data are theirs, and they do them better.

zKillboard: kill history Dotlan: maps and stats Anoik.is: statics and celestials

Nearby Class 3 systems

Same class, same region (C-R00012).

J100129J100156J101354J101500J101612J101736J101854J103326J103353J104643J104837J105409

All Class 3 systems and what spawns in them →