J130256
Quick answers
What class is J130256?
J130256 is a Class 2 wormhole system in B-R00004 with the Magnetar effect.
What statics does J130256 have?
J130256 has 2 statics: B274 to high sec and O477 to C3.
How many planets and moons does J130256 have?
J130256 has 10 planets and 54 moons.
What planets does J130256 have?
J130256 has 10 planets: 3 Barren, 3 Gas, 1 Ice, 2 Lava and 1 Storm.
What PI can you run in J130256?
From its planet types you can make P2 on a single planet in J130256: Supertensile Plastics, Miniature Electronics, Viral Agent and Rocket Fuel and others (best net at Jita prices as of 2026-11-02: 57,683 ISK per processor-hour), and fully self-supply 18 P2 and 12 P3 products across the system.
Right now
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Live figures come straight from EVE's official ESI API in your browser: kills and jumps are the last hour, and ESI refreshes them hourly. Thera and Turnur connections come from EVE-Scout's public signature feed, mapped by their scouts and expiring on their own timers. Nothing here is cached by this site, so it is as current as those two APIs are.
Statics B Community-corroborated
From the MIT-licensed whdbx dataset, cross-checked against anoik.is: both list exactly these statics for this system. Destinations come from EVE's official wormhole data. Statics themselves are not in EVE's static data, so no official source can confirm them. Statics data: whdbx by Alexey Min, MIT licence (full notice).
Planets and PI A ESI-derived / official
| Planet | Type | Radius (km) |
|---|---|---|
| J130256 I | Barren | 3,390 |
| J130256 II | Lava | 4,280 |
| J130256 III | Barren | 7,900 |
| J130256 IV | Lava | 9,040 |
| J130256 V | Storm | 9,090 |
| J130256 VI | Gas | 30,720 |
| J130256 VII | Gas | 89,130 |
| J130256 VIII | Gas | 19,240 |
| J130256 IX | Ice | 12,330 |
| J130256 X | Barren | 2,370 |
10 usable planets.
P2s you can build on a single planet here, ranked by net ISK per processor-hour self-extracted, NPC office, sell orders:
- Supertensile Plastics (Ice): 57,683 ISK/hr deep
- Miniature Electronics (Lava): 56,214 ISK/hr deep
- Viral Agent (Ice): 52,892 ISK/hr deep
- Rocket Fuel (Storm): 52,080 ISK/hr deep
- Transmitter (Lava): 51,491 ISK/hr deep
- Superconductors (Storm): 48,666 ISK/hr deep
- Coolant (Gas, Storm): 48,091 ISK/hr deep
- Consumer Electronics (Lava): 43,535 ISK/hr deep
From these planet types you can fully self-supply 18 P2, 12 P3 and 2 P4 products across the system.
Planet types: EVE's official Static Data Export, grade A. Economics (net ISK, taxes, liquidity): see the PI planner methodology, prices as of 2026-11-02.
Magnetar in a C2 B Community-corroborated
Magnetars are among the most dangerous and sought-after systems in wormhole space. While they greatly penalize weapon accuracy and damage application, those penalties come as trade-offs for an enormous bonus to raw damage. Ships, both NPC and Capsuleer, die very fast in Magnetars. Damage of Vorton Projectors are affected by this effect too.
| Effect | C1 | C2 | C3 | C4 | C5 | C6 |
|---|---|---|---|---|---|---|
| Weapon Damage | +30% | +44% | +58% | +72% | +86% | +100% |
| Drone Tracking | -15% | -22% | -29% | -36% | -43% | -50% |
| Targeting Range | -15% | -22% | -29% | -36% | -43% | -50% |
| Tracking Speed | -15% | -22% | -29% | -36% | -43% | -50% |
| Target Painter Strength | -15% | -22% | -29% | -36% | -43% | -50% |
The C2 column is the one that applies here. Effect ladders stated identically by two independent sources: the EVE University wiki (rev 230274), which cites CCP's Hyperion dev blog for the August 2014 rebalance that set these numbers, and the anoik.is dataset. 32 of 33 rows agree. One further row (Vorton Projectors Explosion Radius) is stated by only one of the two sources and is left out rather than shown unconfirmed.
What spawns in a C2
The one class that always has both: every C2 holds a static to known space AND a static to another wormhole. That is exactly why C2s are the classic first home in J-space - a way out for logistics, and a chain to hunt down.
Combat anomalies 5 Relic sites 3 Data sites 3 Gas sites 6 Ore sites 4
Look further
Three sites do things this one deliberately does not. Kill history, route mapping and live chain data are theirs, and they do them better.
zKillboard: kill history Dotlan: maps and stats Anoik.is: statics and celestials
Nearby Class 2 systems
Same class, same region (B-R00004).
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