Down the Chain

J131702

C1 Pulsar A-R00003 · A-C00020

Quick answers

What class is J131702?

J131702 is a Class 1 wormhole system in A-R00003 with the Pulsar effect.

What statics does J131702 have?

J131702 has 1 static: N110 to high sec.

How many planets and moons does J131702 have?

J131702 has 9 planets and 42 moons.

What planets does J131702 have?

J131702 has 9 planets: 3 Barren, 2 Gas, 1 Oceanic, 1 Storm and 2 Temperate.

What PI can you run in J131702?

From its planet types you can make P2 on a single planet in J131702: Livestock, Viral Agent, Rocket Fuel and Fertilizer and others (best net at Jita prices as of 2026-11-02: 57,951 ISK per processor-hour), and fully self-supply 17 P2 and 9 P3 products across the system.

Right now

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Live figures come straight from EVE's official ESI API in your browser: kills and jumps are the last hour, and ESI refreshes them hourly. Thera and Turnur connections come from EVE-Scout's public signature feed, mapped by their scouts and expiring on their own timers. Nothing here is cached by this site, so it is as current as those two APIs are.

Statics B Community-corroborated

From the MIT-licensed whdbx dataset, cross-checked against anoik.is: both list exactly these statics for this system. Destinations come from EVE's official wormhole data. Statics themselves are not in EVE's static data, so no official source can confirm them. Statics data: whdbx by Alexey Min, MIT licence (full notice).

Planets and PI A ESI-derived / official

PlanetTypeRadius (km)
J131702 IBarren2,520
J131702 IIStorm3,910
J131702 IIIBarren2,650
J131702 IVBarren5,870
J131702 VTemperate8,640
J131702 VITemperate11,340
J131702 VIIOceanic4,360
J131702 VIIIGas33,040
J131702 IXGas16,020

9 usable planets.

P2s you can build on a single planet here, ranked by net ISK per processor-hour self-extracted, NPC office, sell orders:

From these planet types you can fully self-supply 17 P2, 9 P3 and 1 P4 products across the system.

Plan PI in J131702 →

Planet types: EVE's official Static Data Export, grade A. Economics (net ISK, taxes, liquidity): see the PI planner methodology, prices as of 2026-11-02.

Pulsar in a C1 B Community-corroborated

Pulsar systems are very powerful when utilized correctly. They provide large improvements to shield hitpoints and capacitor recharge time. They also greatly increase ship signature radii, enabling the effective use of much larger weapons than would be available in ordinary systems. Armor ships will suffer a resistance debuff, and should be used carefully or not at all. And finally, as a partial countermeasure to the capacitor recharge bonus (especially against capital ships), Energy Neutralizers and Noferatus are also greatly strengthened.

Effect C1C2C3C4C5C6
Shield Capacity +30%+44%+58%+72%+86%+100%
Armor Resists -15%-22%-29%-36%-43%-50%
Capacitor Recharge Time -15%-22%-29%-36%-43%-50%
Signature Radius +30%+44%+58%+72%+86%+100%
NOS & Neut Drain Amount +30%+44%+58%+72%+86%+100%

The C1 column is the one that applies here. Effect ladders stated identically by two independent sources: the EVE University wiki (rev 230274), which cites CCP's Hyperion dev blog for the August 2014 rebalance that set these numbers, and the anoik.is dataset. 32 of 33 rows agree.

What spawns in a C1

The shallow end, and the only class with no wormhole static at all: every C1 hangs off known space and nothing else. Frigate and cruiser Sleeper rosters, and the holes are mass-limited enough that battleships often cannot follow you in, which is as much a defence as it is a restriction.

Combat anomalies 5 Relic sites 3 Data sites 3 Gas sites 6 Ore sites 4

All 21 Class 1 sites, with rosters and loot →

Look further

Three sites do things this one deliberately does not. Kill history, route mapping and live chain data are theirs, and they do them better.

zKillboard: kill history Dotlan: maps and stats Anoik.is: statics and celestials

Nearby Class 1 systems

Same class, same region (A-R00003).

J101845J102005J102749J103341J103547J104201J105013J105642J111811J112406J112744J112934

All Class 1 systems and what spawns in them →