J133419
Quick answers
What class is J133419?
J133419 is a Class 2 wormhole system in B-R00005 with the Cataclysmic Variable effect.
What statics does J133419 have?
J133419 has 2 statics: B274 to high sec and Y683 to C4.
How many planets and moons does J133419 have?
J133419 has 9 planets and 50 moons.
What planets does J133419 have?
J133419 has 9 planets: 4 Barren, 3 Gas, 1 Ice and 1 Storm.
What PI can you run in J133419?
From its planet types you can make P2 on a single planet in J133419: Supertensile Plastics, Viral Agent, Rocket Fuel and Superconductors and others (best net at Jita prices as of 2026-11-02: 57,683 ISK per processor-hour), and fully self-supply 14 P2 and 5 P3 products across the system.
Right now
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Live figures come straight from EVE's official ESI API in your browser: kills and jumps are the last hour, and ESI refreshes them hourly. Thera and Turnur connections come from EVE-Scout's public signature feed, mapped by their scouts and expiring on their own timers. Nothing here is cached by this site, so it is as current as those two APIs are.
Statics B Community-corroborated
From the MIT-licensed whdbx dataset, cross-checked against anoik.is: both list exactly these statics for this system. Destinations come from EVE's official wormhole data. Statics themselves are not in EVE's static data, so no official source can confirm them. Statics data: whdbx by Alexey Min, MIT licence (full notice).
Planets and PI A ESI-derived / official
| Planet | Type | Radius (km) |
|---|---|---|
| J133419 I | Barren | 2,630 |
| J133419 II | Barren | 2,890 |
| J133419 III | Storm | 5,140 |
| J133419 IV | Barren | 4,160 |
| J133419 V | Barren | 12,380 |
| J133419 VI | Gas | 15,440 |
| J133419 VII | Gas | 38,710 |
| J133419 VIII | Gas | 57,460 |
| J133419 IX | Ice | 7,190 |
9 usable planets.
P2s you can build on a single planet here, ranked by net ISK per processor-hour self-extracted, NPC office, sell orders:
- Supertensile Plastics (Ice): 57,683 ISK/hr deep
- Viral Agent (Ice): 52,892 ISK/hr deep
- Rocket Fuel (Storm): 52,080 ISK/hr deep
- Superconductors (Storm): 48,666 ISK/hr deep
- Coolant (Gas, Storm): 48,091 ISK/hr deep
- Oxides (Gas): 43,174 ISK/hr ok
- Mechanical Parts (Barren): 42,966 ISK/hr deep
- Biocells (Barren): 42,181 ISK/hr deep
From these planet types you can fully self-supply 14 P2, 5 P3 and 0 P4 products across the system.
Planet types: EVE's official Static Data Export, grade A. Economics (net ISK, taxes, liquidity): see the PI planner methodology, prices as of 2026-11-02.
Cataclysmic Variable in a C2 B Community-corroborated
Cataclysmic Variable systems are an interesting paradox. On the one hand, they enormously increase the strength of remote repair modules, and the capacitor volume of the ships using them. (And while they also slow capacitor recharge times, the larger increase in volume results in increased stability.) On the other hand, they also greatly reduce the strength of local repair modules, and remote cap transmitters. The result is a system type which encourages group play with either spidertanked ships or heavy logistics support, but forces the use of locally cap-stable logistics ships and discourages capital warfare.
| Effect | C1 | C2 | C3 | C4 | C5 | C6 |
|---|---|---|---|---|---|---|
| Local Armor Repair Amount | -15% | -22% | -29% | -36% | -43% | -50% |
| Remote Armor Repair Amount | +30% | +44% | +58% | +72% | +86% | +100% |
| Local Shield Repair Amount | -15% | -22% | -29% | -36% | -43% | -50% |
| Shield Transfer Amount | +30% | +44% | +58% | +72% | +86% | +100% |
| Capacitor Capacity | +30% | +44% | +58% | +72% | +86% | +100% |
| Capacitor Recharge Time | +15% | +22% | +29% | +36% | +43% | +50% |
| Remote Cap Transmitter Amount | -15% | -22% | -29% | -36% | -43% | -50% |
The C2 column is the one that applies here. Effect ladders stated identically by two independent sources: the EVE University wiki (rev 230274), which cites CCP's Hyperion dev blog for the August 2014 rebalance that set these numbers, and the anoik.is dataset. 32 of 33 rows agree.
What spawns in a C2
The one class that always has both: every C2 holds a static to known space AND a static to another wormhole. That is exactly why C2s are the classic first home in J-space - a way out for logistics, and a chain to hunt down.
Combat anomalies 5 Relic sites 3 Data sites 3 Gas sites 6 Ore sites 4
Look further
Three sites do things this one deliberately does not. Kill history, route mapping and live chain data are theirs, and they do them better.
zKillboard: kill history Dotlan: maps and stats Anoik.is: statics and celestials
Nearby Class 2 systems
Same class, same region (B-R00005).
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