J141007
Quick answers
What class is J141007?
J141007 is a Class 3 wormhole system in C-R00009 with the Wolf-Rayet Star effect.
What statics does J141007 have?
J141007 has 1 static: U210 to low sec.
How many planets and moons does J141007 have?
J141007 has 8 planets and 46 moons.
What planets does J141007 have?
J141007 has 8 planets: 3 Barren, 3 Gas and 2 Temperate.
What PI can you run in J141007?
From its planet types you can make P2 on a single planet in J141007: Livestock, Fertilizer, Coolant and Polytextiles and others (best net at Jita prices as of 2026-11-02: 57,951 ISK per processor-hour), and fully self-supply 12 P2 and 4 P3 products across the system.
Right now
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Live figures come straight from EVE's official ESI API in your browser: kills and jumps are the last hour, and ESI refreshes them hourly. Thera and Turnur connections come from EVE-Scout's public signature feed, mapped by their scouts and expiring on their own timers. Nothing here is cached by this site, so it is as current as those two APIs are.
Statics B Community-corroborated
From the MIT-licensed whdbx dataset, cross-checked against anoik.is: both list exactly these statics for this system. Destinations come from EVE's official wormhole data. Statics themselves are not in EVE's static data, so no official source can confirm them. Statics data: whdbx by Alexey Min, MIT licence (full notice).
Planets and PI A ESI-derived / official
| Planet | Type | Radius (km) |
|---|---|---|
| J141007 I | Barren | 2,700 |
| J141007 II | Barren | 2,600 |
| J141007 III | Barren | 5,360 |
| J141007 IV | Temperate | 8,900 |
| J141007 V | Temperate | 7,620 |
| J141007 VI | Gas | 16,280 |
| J141007 VII | Gas | 46,160 |
| J141007 VIII | Gas | 30,220 |
8 usable planets.
P2s you can build on a single planet here, ranked by net ISK per processor-hour self-extracted, NPC office, sell orders:
- Livestock (Temperate): 57,951 ISK/hr ok
- Fertilizer (Temperate): 51,351 ISK/hr ok
- Coolant (Gas): 48,091 ISK/hr deep
- Polytextiles (Temperate): 45,659 ISK/hr ok
- Oxides (Gas): 43,174 ISK/hr ok
- Mechanical Parts (Barren): 42,966 ISK/hr deep
- Biocells (Barren): 42,181 ISK/hr deep
- Test Cultures (Barren, Temperate): 41,935 ISK/hr deep
From these planet types you can fully self-supply 12 P2, 4 P3 and 0 P4 products across the system.
Planet types: EVE's official Static Data Export, grade A. Economics (net ISK, taxes, liquidity): see the PI planner methodology, prices as of 2026-11-02.
Wolf-Rayet Star in a C3 B Community-corroborated
Wolf Rayets are partially opposite to Pulsars, penalizing shields, enhancing armor, and reducing signature radii to reduce the strength of large weapons. However, the most striking aspect of the Wolf Rayet effect is the unbelievably huge bonus to Small weapon damage. This damage bonus means that the rulers of Wolf Rayet combat are Frigates, Tactical Destroyers, and Cruisers fitted with Rapid Light Missile Launchers (as Rapid Lights are also considered "small" weapons, and are one of the few weapons systems that can effectively damage extremely-small-signature Frigates and Destroyers). Damage of small Vorton Projectors are affected by this effect too. As an aside, Wolf Rayet systems in general are not to be confused with the so-called C13 Small Ship Shattered wormholes, which use C6-strength Wolf Rayet effects.
| Effect | C1 | C2 | C3 | C4 | C5 | C6 |
|---|---|---|---|---|---|---|
| Armor HP | +30% | +44% | +58% | +72% | +86% | +100% |
| Shield Resist | -15% | -22% | -29% | -36% | -43% | -50% |
| Small Weapon Damage | +60% | +88% | +116% | +144% | +172% | +200% |
| Signature Radius | -15% | -22% | -29% | -36% | -43% | -50% |
The C3 column is the one that applies here. Effect ladders stated identically by two independent sources: the EVE University wiki (rev 230274), which cites CCP's Hyperion dev blog for the August 2014 rebalance that set these numbers, and the anoik.is dataset. 32 of 33 rows agree.
What spawns in a C3
Where most solo and small-gang pilots settle: rosters a well-fit cruiser or battlecruiser can clear, and every C3 has a static to known space - usually lowsec. No wormhole static, so the chain past you is whatever wanders in.
Combat anomalies 5 Relic sites 3 Data sites 3 Gas sites 8 Ore sites 4
Look further
Three sites do things this one deliberately does not. Kill history, route mapping and live chain data are theirs, and they do them better.
zKillboard: kill history Dotlan: maps and stats Anoik.is: statics and celestials
Nearby Class 3 systems
Same class, same region (C-R00009).
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