Down the Chain

J142941

C1 Magnetar A-R00002 · A-C00013

Quick answers

What class is J142941?

J142941 is a Class 1 wormhole system in A-R00002 with the Magnetar effect.

What statics does J142941 have?

J142941 has 1 static: N110 to high sec.

How many planets and moons does J142941 have?

J142941 has 9 planets and 25 moons.

What planets does J142941 have?

J142941 has 9 planets: 2 Barren, 3 Gas, 1 Ice, 1 Lava, 1 Oceanic and 1 Plasma.

What PI can you run in J142941?

From its planet types you can make P2 on a single planet in J142941: Enriched Uranium, Livestock, Supertensile Plastics and Miniature Electronics and others (best net at Jita prices as of 2026-11-02: 60,419 ISK per processor-hour), and fully self-supply 21 P2 and 15 P3 products across the system.

Right now

Checking live activity…

Checking Thera and Turnur connections…

Live figures come straight from EVE's official ESI API in your browser: kills and jumps are the last hour, and ESI refreshes them hourly. Thera and Turnur connections come from EVE-Scout's public signature feed, mapped by their scouts and expiring on their own timers. Nothing here is cached by this site, so it is as current as those two APIs are.

Statics B Community-corroborated

From the MIT-licensed whdbx dataset, cross-checked against anoik.is: both list exactly these statics for this system. Destinations come from EVE's official wormhole data. Statics themselves are not in EVE's static data, so no official source can confirm them. Statics data: whdbx by Alexey Min, MIT licence (full notice).

Planets and PI A ESI-derived / official

PlanetTypeRadius (km)
J142941 IBarren2,640
J142941 IIBarren4,280
J142941 IIIPlasma4,020
J142941 IVOceanic9,410
J142941 VLava6,400
J142941 VIGas13,130
J142941 VIIGas15,710
J142941 VIIIGas21,030
J142941 IXIce6,830

9 usable planets.

P2s you can build on a single planet here, ranked by net ISK per processor-hour self-extracted, NPC office, sell orders:

From these planet types you can fully self-supply 21 P2, 15 P3 and 4 P4 products across the system.

Plan PI in J142941 →

Planet types: EVE's official Static Data Export, grade A. Economics (net ISK, taxes, liquidity): see the PI planner methodology, prices as of 2026-11-02.

Magnetar in a C1 B Community-corroborated

Magnetars are among the most dangerous and sought-after systems in wormhole space. While they greatly penalize weapon accuracy and damage application, those penalties come as trade-offs for an enormous bonus to raw damage. Ships, both NPC and Capsuleer, die very fast in Magnetars. Damage of Vorton Projectors are affected by this effect too.

Effect C1C2C3C4C5C6
Weapon Damage +30%+44%+58%+72%+86%+100%
Drone Tracking -15%-22%-29%-36%-43%-50%
Targeting Range -15%-22%-29%-36%-43%-50%
Tracking Speed -15%-22%-29%-36%-43%-50%
Target Painter Strength -15%-22%-29%-36%-43%-50%

The C1 column is the one that applies here. Effect ladders stated identically by two independent sources: the EVE University wiki (rev 230274), which cites CCP's Hyperion dev blog for the August 2014 rebalance that set these numbers, and the anoik.is dataset. 32 of 33 rows agree. One further row (Vorton Projectors Explosion Radius) is stated by only one of the two sources and is left out rather than shown unconfirmed.

What spawns in a C1

The shallow end, and the only class with no wormhole static at all: every C1 hangs off known space and nothing else. Frigate and cruiser Sleeper rosters, and the holes are mass-limited enough that battleships often cannot follow you in, which is as much a defence as it is a restriction.

Combat anomalies 5 Relic sites 3 Data sites 3 Gas sites 6 Ore sites 4

All 21 Class 1 sites, with rosters and loot →

Look further

Three sites do things this one deliberately does not. Kill history, route mapping and live chain data are theirs, and they do them better.

zKillboard: kill history Dotlan: maps and stats Anoik.is: statics and celestials

Nearby Class 1 systems

Same class, same region (A-R00002).

J100211J100422J101020J101817J102414J102630J102734J102837J102849J102918J103320J104103

All Class 1 systems and what spawns in them →