Down the Chain

J160307

C1 Red Giant A-R00002 · A-C00011

Quick answers

What class is J160307?

J160307 is a Class 1 wormhole system in A-R00002 with the Red Giant effect.

What statics does J160307 have?

J160307 has 1 static: N110 to high sec.

How many planets and moons does J160307 have?

J160307 has 10 planets and 47 moons.

What planets does J160307 have?

J160307 has 10 planets: 5 Barren, 3 Gas, 1 Ice and 1 Lava.

What PI can you run in J160307?

From its planet types you can make P2 on a single planet in J160307: Supertensile Plastics, Miniature Electronics, Viral Agent and Transmitter and others (best net at Jita prices as of 2026-11-02: 57,683 ISK per processor-hour), and fully self-supply 18 P2 and 12 P3 products across the system.

Right now

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Live figures come straight from EVE's official ESI API in your browser: kills and jumps are the last hour, and ESI refreshes them hourly. Thera and Turnur connections come from EVE-Scout's public signature feed, mapped by their scouts and expiring on their own timers. Nothing here is cached by this site, so it is as current as those two APIs are.

Statics B Community-corroborated

From the MIT-licensed whdbx dataset, cross-checked against anoik.is: both list exactly these statics for this system. Destinations come from EVE's official wormhole data. Statics themselves are not in EVE's static data, so no official source can confirm them. Statics data: whdbx by Alexey Min, MIT licence (full notice).

Planets and PI A ESI-derived / official

PlanetTypeRadius (km)
J160307 IBarren2,080
J160307 IIBarren2,250
J160307 IIIBarren4,650
J160307 IVBarren5,340
J160307 VBarren2,260
J160307 VILava10,820
J160307 VIIGas44,460
J160307 VIIIGas25,980
J160307 IXGas15,260
J160307 XIce7,830

10 usable planets.

P2s you can build on a single planet here, ranked by net ISK per processor-hour self-extracted, NPC office, sell orders:

From these planet types you can fully self-supply 18 P2, 12 P3 and 2 P4 products across the system.

Plan PI in J160307 →

Planet types: EVE's official Static Data Export, grade A. Economics (net ISK, taxes, liquidity): see the PI planner methodology, prices as of 2026-11-02.

Red Giant in a C1 B Community-corroborated

Red Giants are very specialized. While their main bonuses may not affect many commonly-used modules, the large bonus to smartbomb damage and range opens up several combat strategies related to using dedicated smartbomb ships to clear fields of enemies. The other major effects, Overheat Effects and Overheat Damage, promote life on the edge (and training {{sk|Thermodynamics}}...), as overheated modules become far more powerful than they would be normally, but also far more likely to burn out.

Effect C1C2C3C4C5C6
Heat Damage +15%+22%+29%+36%+43%+50%
Overload Bonus +30%+44%+58%+72%+86%+100%
Smart Bomb Range +30%+44%+58%+72%+86%+100%
Smart Bomb Damage +30%+44%+58%+72%+86%+100%
Bomb Damage +30%+44%+58%+72%+86%+100%

The C1 column is the one that applies here. Effect ladders stated identically by two independent sources: the EVE University wiki (rev 230274), which cites CCP's Hyperion dev blog for the August 2014 rebalance that set these numbers, and the anoik.is dataset. 32 of 33 rows agree.

What spawns in a C1

The shallow end, and the only class with no wormhole static at all: every C1 hangs off known space and nothing else. Frigate and cruiser Sleeper rosters, and the holes are mass-limited enough that battleships often cannot follow you in, which is as much a defence as it is a restriction.

Combat anomalies 5 Relic sites 3 Data sites 3 Gas sites 6 Ore sites 4

All 21 Class 1 sites, with rosters and loot →

Look further

Three sites do things this one deliberately does not. Kill history, route mapping and live chain data are theirs, and they do them better.

zKillboard: kill history Dotlan: maps and stats Anoik.is: statics and celestials

Nearby Class 1 systems

Same class, same region (A-R00002).

J100211J100422J101020J101817J102414J102630J102734J102837J102849J102918J103320J104103

All Class 1 systems and what spawns in them →