Down the Chain

J163911

C3 Red Giant C-R00013 · C-C00128

Quick answers

What class is J163911?

J163911 is a Class 3 wormhole system in C-R00013 with the Red Giant effect.

What statics does J163911 have?

J163911 has 1 static: U210 to low sec.

How many planets and moons does J163911 have?

J163911 has 12 planets and 47 moons.

What planets does J163911 have?

J163911 has 12 planets: 4 Barren, 3 Gas, 1 Oceanic and 4 Temperate.

What PI can you run in J163911?

From its planet types you can make P2 on a single planet in J163911: Livestock, Viral Agent, Fertilizer and Genetically Enhanced Livestock and others (best net at Jita prices as of 2026-11-02: 57,951 ISK per processor-hour), and fully self-supply 15 P2 and 7 P3 products across the system.

Right now

Checking live activity…

Checking Thera and Turnur connections…

Live figures come straight from EVE's official ESI API in your browser: kills and jumps are the last hour, and ESI refreshes them hourly. Thera and Turnur connections come from EVE-Scout's public signature feed, mapped by their scouts and expiring on their own timers. Nothing here is cached by this site, so it is as current as those two APIs are.

Statics B Community-corroborated

From the MIT-licensed whdbx dataset, cross-checked against anoik.is: both list exactly these statics for this system. Destinations come from EVE's official wormhole data. Statics themselves are not in EVE's static data, so no official source can confirm them. Statics data: whdbx by Alexey Min, MIT licence (full notice).

Planets and PI A ESI-derived / official

PlanetTypeRadius (km)
J163911 IBarren1,820
J163911 IIBarren3,640
J163911 IIIBarren3,400
J163911 IVBarren5,320
J163911 VTemperate6,270
J163911 VITemperate5,930
J163911 VIITemperate10,540
J163911 VIIIGas14,720
J163911 IXGas24,970
J163911 XGas23,190
J163911 XITemperate8,900
J163911 XIIOceanic11,710

12 usable planets.

P2s you can build on a single planet here, ranked by net ISK per processor-hour self-extracted, NPC office, sell orders:

From these planet types you can fully self-supply 15 P2, 7 P3 and 0 P4 products across the system.

Plan PI in J163911 →

Planet types: EVE's official Static Data Export, grade A. Economics (net ISK, taxes, liquidity): see the PI planner methodology, prices as of 2026-11-02.

Red Giant in a C3 B Community-corroborated

Red Giants are very specialized. While their main bonuses may not affect many commonly-used modules, the large bonus to smartbomb damage and range opens up several combat strategies related to using dedicated smartbomb ships to clear fields of enemies. The other major effects, Overheat Effects and Overheat Damage, promote life on the edge (and training {{sk|Thermodynamics}}...), as overheated modules become far more powerful than they would be normally, but also far more likely to burn out.

Effect C1C2C3C4C5C6
Heat Damage +15%+22%+29%+36%+43%+50%
Overload Bonus +30%+44%+58%+72%+86%+100%
Smart Bomb Range +30%+44%+58%+72%+86%+100%
Smart Bomb Damage +30%+44%+58%+72%+86%+100%
Bomb Damage +30%+44%+58%+72%+86%+100%

The C3 column is the one that applies here. Effect ladders stated identically by two independent sources: the EVE University wiki (rev 230274), which cites CCP's Hyperion dev blog for the August 2014 rebalance that set these numbers, and the anoik.is dataset. 32 of 33 rows agree.

What spawns in a C3

Where most solo and small-gang pilots settle: rosters a well-fit cruiser or battlecruiser can clear, and every C3 has a static to known space - usually lowsec. No wormhole static, so the chain past you is whatever wanders in.

Combat anomalies 5 Relic sites 3 Data sites 3 Gas sites 8 Ore sites 4

All 23 Class 3 sites, with rosters and loot →

Look further

Three sites do things this one deliberately does not. Kill history, route mapping and live chain data are theirs, and they do them better.

zKillboard: kill history Dotlan: maps and stats Anoik.is: statics and celestials

Nearby Class 3 systems

Same class, same region (C-R00013).

J101048J103032J103529J104626J104903J110121J110411J113048J113339J113432J114119J121706

All Class 3 systems and what spawns in them →