J164223
Quick answers
What class is J164223?
J164223 is a Class 3 wormhole system in C-R00014 with the Pulsar effect.
What statics does J164223 have?
J164223 has 1 static: K346 to null sec.
How many planets and moons does J164223 have?
J164223 has 10 planets and 41 moons.
What planets does J164223 have?
J164223 has 10 planets: 2 Barren, 3 Gas, 2 Lava, 1 Oceanic, 1 Plasma and 1 Temperate.
What PI can you run in J164223?
From its planet types you can make P2 on a single planet in J164223: Enriched Uranium, Livestock, Miniature Electronics and Viral Agent and others (best net at Jita prices as of 2026-11-02: 60,419 ISK per processor-hour), and fully self-supply 24 P2 and 21 P3 products across the system.
Right now
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Live figures come straight from EVE's official ESI API in your browser: kills and jumps are the last hour, and ESI refreshes them hourly. Thera and Turnur connections come from EVE-Scout's public signature feed, mapped by their scouts and expiring on their own timers. Nothing here is cached by this site, so it is as current as those two APIs are.
Statics B Community-corroborated
From the MIT-licensed whdbx dataset, cross-checked against anoik.is: both list exactly these statics for this system. Destinations come from EVE's official wormhole data. Statics themselves are not in EVE's static data, so no official source can confirm them. Statics data: whdbx by Alexey Min, MIT licence (full notice).
Planets and PI A ESI-derived / official
| Planet | Type | Radius (km) |
|---|---|---|
| J164223 I | Plasma | 2,340 |
| J164223 II | Lava | 3,480 |
| J164223 III | Lava | 2,840 |
| J164223 IV | Barren | 6,300 |
| J164223 V | Temperate | 7,330 |
| J164223 VI | Gas | 19,670 |
| J164223 VII | Barren | 9,530 |
| J164223 VIII | Gas | 23,670 |
| J164223 IX | Gas | 15,640 |
| J164223 X | Oceanic | 8,930 |
10 usable planets.
P2s you can build on a single planet here, ranked by net ISK per processor-hour self-extracted, NPC office, sell orders:
- Enriched Uranium (Plasma): 60,419 ISK/hr deep
- Livestock (Oceanic, Temperate): 57,951 ISK/hr ok
- Miniature Electronics (Lava): 56,214 ISK/hr deep
- Viral Agent (Oceanic): 52,892 ISK/hr deep
- Transmitter (Lava, Plasma): 51,491 ISK/hr deep
- Fertilizer (Oceanic, Temperate): 51,351 ISK/hr ok
- Genetically Enhanced Livestock (Oceanic): 48,710 ISK/hr thin
- Coolant (Gas): 48,091 ISK/hr deep
From these planet types you can fully self-supply 24 P2, 21 P3 and 8 P4 products across the system.
Planet types: EVE's official Static Data Export, grade A. Economics (net ISK, taxes, liquidity): see the PI planner methodology, prices as of 2026-11-02.
Pulsar in a C3 B Community-corroborated
Pulsar systems are very powerful when utilized correctly. They provide large improvements to shield hitpoints and capacitor recharge time. They also greatly increase ship signature radii, enabling the effective use of much larger weapons than would be available in ordinary systems. Armor ships will suffer a resistance debuff, and should be used carefully or not at all. And finally, as a partial countermeasure to the capacitor recharge bonus (especially against capital ships), Energy Neutralizers and Noferatus are also greatly strengthened.
| Effect | C1 | C2 | C3 | C4 | C5 | C6 |
|---|---|---|---|---|---|---|
| Shield Capacity | +30% | +44% | +58% | +72% | +86% | +100% |
| Armor Resists | -15% | -22% | -29% | -36% | -43% | -50% |
| Capacitor Recharge Time | -15% | -22% | -29% | -36% | -43% | -50% |
| Signature Radius | +30% | +44% | +58% | +72% | +86% | +100% |
| NOS & Neut Drain Amount | +30% | +44% | +58% | +72% | +86% | +100% |
The C3 column is the one that applies here. Effect ladders stated identically by two independent sources: the EVE University wiki (rev 230274), which cites CCP's Hyperion dev blog for the August 2014 rebalance that set these numbers, and the anoik.is dataset. 32 of 33 rows agree.
What spawns in a C3
Where most solo and small-gang pilots settle: rosters a well-fit cruiser or battlecruiser can clear, and every C3 has a static to known space - usually lowsec. No wormhole static, so the chain past you is whatever wanders in.
Combat anomalies 5 Relic sites 3 Data sites 3 Gas sites 8 Ore sites 4
Look further
Three sites do things this one deliberately does not. Kill history, route mapping and live chain data are theirs, and they do them better.
zKillboard: kill history Dotlan: maps and stats Anoik.is: statics and celestials
Nearby Class 3 systems
Same class, same region (C-R00014).
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