Down the Chain

J170132

C3 Black Hole C-R00012 · C-C00117

Quick answers

What class is J170132?

J170132 is a Class 3 wormhole system in C-R00012 with the Black Hole effect.

What statics does J170132 have?

J170132 has 1 static: D845 to high sec.

How many planets and moons does J170132 have?

J170132 has 6 planets and 68 moons.

What planets does J170132 have?

J170132 has 6 planets: 1 Barren, 3 Gas, 1 Ice and 1 Temperate.

What PI can you run in J170132?

From its planet types you can make P2 on a single planet in J170132: Livestock, Supertensile Plastics, Viral Agent and Fertilizer and others (best net at Jita prices as of 2026-11-02: 57,951 ISK per processor-hour), and fully self-supply 17 P2 and 8 P3 products across the system.

Right now

Checking live activity…

Checking Thera and Turnur connections…

Live figures come straight from EVE's official ESI API in your browser: kills and jumps are the last hour, and ESI refreshes them hourly. Thera and Turnur connections come from EVE-Scout's public signature feed, mapped by their scouts and expiring on their own timers. Nothing here is cached by this site, so it is as current as those two APIs are.

Statics B Community-corroborated

From the MIT-licensed whdbx dataset, cross-checked against anoik.is: both list exactly these statics for this system. Destinations come from EVE's official wormhole data. Statics themselves are not in EVE's static data, so no official source can confirm them. Statics data: whdbx by Alexey Min, MIT licence (full notice).

Planets and PI A ESI-derived / official

PlanetTypeRadius (km)
J170132 IBarren7,330
J170132 IITemperate4,850
J170132 IIIGas56,470
J170132 IVGas53,210
J170132 VGas100,110
J170132 VIIce19,810

6 usable planets.

P2s you can build on a single planet here, ranked by net ISK per processor-hour self-extracted, NPC office, sell orders:

From these planet types you can fully self-supply 17 P2, 8 P3 and 0 P4 products across the system.

Plan PI in J170132 →

Planet types: EVE's official Static Data Export, grade A. Economics (net ISK, taxes, liquidity): see the PI planner methodology, prices as of 2026-11-02.

Black Hole in a C3 B Community-corroborated

Black Holes are systems for enthusiasts of high-speed, long-ranged missile ships. These systems feature an enormous bonus to ship velocity, missile velocity, and targeting range, and a further penalty to Stasis Webifier strength, making it difficult to hold down a speeding enemy even if you can catch them. However, they also greatly increase the inertia of ships in them, making it much slower to accelerate, change course, or align to warp.

Effect C1C2C3C4C5C6
Missile Velocity +15%+22%+29%+36%+43%+50%
Missile Explosion Velocity +30%+44%+58%+72%+86%+100%
Ship Velocity +30%+44%+58%+72%+86%+100%
Stasis Webifier Strength -15%-22%-29%-36%-43%-50%
Inertia +15%+22%+29%+36%+43%+50%
Targeting Range +30%+44%+58%+72%+86%+100%

The C3 column is the one that applies here. Effect ladders stated identically by two independent sources: the EVE University wiki (rev 230274), which cites CCP's Hyperion dev blog for the August 2014 rebalance that set these numbers, and the anoik.is dataset. 32 of 33 rows agree. One further row (Vorton Projectors Explosion Velocity) is stated by only one of the two sources and is left out rather than shown unconfirmed.

What spawns in a C3

Where most solo and small-gang pilots settle: rosters a well-fit cruiser or battlecruiser can clear, and every C3 has a static to known space - usually lowsec. No wormhole static, so the chain past you is whatever wanders in.

Combat anomalies 5 Relic sites 3 Data sites 3 Gas sites 8 Ore sites 4

All 23 Class 3 sites, with rosters and loot →

Look further

Three sites do things this one deliberately does not. Kill history, route mapping and live chain data are theirs, and they do them better.

zKillboard: kill history Dotlan: maps and stats Anoik.is: statics and celestials

Nearby Class 3 systems

Same class, same region (C-R00012).

J100129J100156J101354J101500J101612J101736J101854J103326J103353J104643J104837J105409

All Class 3 systems and what spawns in them →