J170558
Quick answers
What class is J170558?
J170558 is a Class 2 wormhole system in B-R00006 with the Black Hole effect.
What statics does J170558 have?
J170558 has 2 statics: A239 to low sec and D382 to C2.
How many planets and moons does J170558 have?
J170558 has 11 planets and 52 moons.
What planets does J170558 have?
J170558 has 11 planets: 3 Barren, 5 Gas, 1 Lava and 2 Storm.
What PI can you run in J170558?
From its planet types you can make P2 on a single planet in J170558: Miniature Electronics, Rocket Fuel, Transmitter and Superconductors and others (best net at Jita prices as of 2026-11-02: 56,214 ISK per processor-hour), and fully self-supply 16 P2 and 10 P3 products across the system.
Right now
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Live figures come straight from EVE's official ESI API in your browser: kills and jumps are the last hour, and ESI refreshes them hourly. Thera and Turnur connections come from EVE-Scout's public signature feed, mapped by their scouts and expiring on their own timers. Nothing here is cached by this site, so it is as current as those two APIs are.
Statics B Community-corroborated
From the MIT-licensed whdbx dataset, cross-checked against anoik.is: both list exactly these statics for this system. Destinations come from EVE's official wormhole data. Statics themselves are not in EVE's static data, so no official source can confirm them. Statics data: whdbx by Alexey Min, MIT licence (full notice).
Planets and PI A ESI-derived / official
| Planet | Type | Radius (km) |
|---|---|---|
| J170558 I | Barren | 2,980 |
| J170558 II | Lava | 1,860 |
| J170558 III | Barren | 2,600 |
| J170558 IV | Storm | 6,360 |
| J170558 V | Barren | 2,450 |
| J170558 VI | Storm | 5,930 |
| J170558 VII | Gas | 11,870 |
| J170558 VIII | Gas | 15,010 |
| J170558 IX | Gas | 21,120 |
| J170558 X | Gas | 34,420 |
| J170558 XI | Gas | 30,460 |
11 usable planets.
P2s you can build on a single planet here, ranked by net ISK per processor-hour self-extracted, NPC office, sell orders:
- Miniature Electronics (Lava): 56,214 ISK/hr deep
- Rocket Fuel (Storm): 52,080 ISK/hr deep
- Transmitter (Lava): 51,491 ISK/hr deep
- Superconductors (Storm): 48,666 ISK/hr deep
- Coolant (Gas, Storm): 48,091 ISK/hr deep
- Consumer Electronics (Lava): 43,535 ISK/hr deep
- Oxides (Gas): 43,174 ISK/hr ok
- Mechanical Parts (Barren): 42,966 ISK/hr deep
From these planet types you can fully self-supply 16 P2, 10 P3 and 1 P4 products across the system.
Planet types: EVE's official Static Data Export, grade A. Economics (net ISK, taxes, liquidity): see the PI planner methodology, prices as of 2026-11-02.
Black Hole in a C2 B Community-corroborated
Black Holes are systems for enthusiasts of high-speed, long-ranged missile ships. These systems feature an enormous bonus to ship velocity, missile velocity, and targeting range, and a further penalty to Stasis Webifier strength, making it difficult to hold down a speeding enemy even if you can catch them. However, they also greatly increase the inertia of ships in them, making it much slower to accelerate, change course, or align to warp.
| Effect | C1 | C2 | C3 | C4 | C5 | C6 |
|---|---|---|---|---|---|---|
| Missile Velocity | +15% | +22% | +29% | +36% | +43% | +50% |
| Missile Explosion Velocity | +30% | +44% | +58% | +72% | +86% | +100% |
| Ship Velocity | +30% | +44% | +58% | +72% | +86% | +100% |
| Stasis Webifier Strength | -15% | -22% | -29% | -36% | -43% | -50% |
| Inertia | +15% | +22% | +29% | +36% | +43% | +50% |
| Targeting Range | +30% | +44% | +58% | +72% | +86% | +100% |
The C2 column is the one that applies here. Effect ladders stated identically by two independent sources: the EVE University wiki (rev 230274), which cites CCP's Hyperion dev blog for the August 2014 rebalance that set these numbers, and the anoik.is dataset. 32 of 33 rows agree. One further row (Vorton Projectors Explosion Velocity) is stated by only one of the two sources and is left out rather than shown unconfirmed.
What spawns in a C2
The one class that always has both: every C2 holds a static to known space AND a static to another wormhole. That is exactly why C2s are the classic first home in J-space - a way out for logistics, and a chain to hunt down.
Combat anomalies 5 Relic sites 3 Data sites 3 Gas sites 6 Ore sites 4
Look further
Three sites do things this one deliberately does not. Kill history, route mapping and live chain data are theirs, and they do them better.
zKillboard: kill history Dotlan: maps and stats Anoik.is: statics and celestials
Nearby Class 2 systems
Same class, same region (B-R00006).
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