Down the Chain

J171805

C1 Red Giant A-R00003 · A-C00016

Quick answers

What class is J171805?

J171805 is a Class 1 wormhole system in A-R00003 with the Red Giant effect.

What statics does J171805 have?

J171805 has 1 static: N110 to high sec.

How many planets and moons does J171805 have?

J171805 has 7 planets and 6 moons.

What planets does J171805 have?

J171805 has 7 planets: 4 Barren, 1 Gas, 1 Plasma and 1 Temperate.

What PI can you run in J171805?

From its planet types you can make P2 on a single planet in J171805: Enriched Uranium, Livestock, Transmitter and Fertilizer and others (best net at Jita prices as of 2026-11-02: 60,419 ISK per processor-hour), and fully self-supply 18 P2 and 11 P3 products across the system.

Right now

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Live figures come straight from EVE's official ESI API in your browser: kills and jumps are the last hour, and ESI refreshes them hourly. Thera and Turnur connections come from EVE-Scout's public signature feed, mapped by their scouts and expiring on their own timers. Nothing here is cached by this site, so it is as current as those two APIs are.

Statics B Community-corroborated

From the MIT-licensed whdbx dataset, cross-checked against anoik.is: both list exactly these statics for this system. Destinations come from EVE's official wormhole data. Statics themselves are not in EVE's static data, so no official source can confirm them. Statics data: whdbx by Alexey Min, MIT licence (full notice).

Planets and PI A ESI-derived / official

PlanetTypeRadius (km)
J171805 IBarren1,900
J171805 IIBarren1,980
J171805 IIIPlasma2,980
J171805 IVBarren3,010
J171805 VTemperate4,500
J171805 VIGas14,300
J171805 VIIBarren8,430

7 usable planets.

P2s you can build on a single planet here, ranked by net ISK per processor-hour self-extracted, NPC office, sell orders:

From these planet types you can fully self-supply 18 P2, 11 P3 and 3 P4 products across the system.

Plan PI in J171805 →

Planet types: EVE's official Static Data Export, grade A. Economics (net ISK, taxes, liquidity): see the PI planner methodology, prices as of 2026-11-02.

Red Giant in a C1 B Community-corroborated

Red Giants are very specialized. While their main bonuses may not affect many commonly-used modules, the large bonus to smartbomb damage and range opens up several combat strategies related to using dedicated smartbomb ships to clear fields of enemies. The other major effects, Overheat Effects and Overheat Damage, promote life on the edge (and training {{sk|Thermodynamics}}...), as overheated modules become far more powerful than they would be normally, but also far more likely to burn out.

Effect C1C2C3C4C5C6
Heat Damage +15%+22%+29%+36%+43%+50%
Overload Bonus +30%+44%+58%+72%+86%+100%
Smart Bomb Range +30%+44%+58%+72%+86%+100%
Smart Bomb Damage +30%+44%+58%+72%+86%+100%
Bomb Damage +30%+44%+58%+72%+86%+100%

The C1 column is the one that applies here. Effect ladders stated identically by two independent sources: the EVE University wiki (rev 230274), which cites CCP's Hyperion dev blog for the August 2014 rebalance that set these numbers, and the anoik.is dataset. 32 of 33 rows agree.

What spawns in a C1

The shallow end, and the only class with no wormhole static at all: every C1 hangs off known space and nothing else. Frigate and cruiser Sleeper rosters, and the holes are mass-limited enough that battleships often cannot follow you in, which is as much a defence as it is a restriction.

Combat anomalies 5 Relic sites 3 Data sites 3 Gas sites 6 Ore sites 4

All 21 Class 1 sites, with rosters and loot →

Look further

Three sites do things this one deliberately does not. Kill history, route mapping and live chain data are theirs, and they do them better.

zKillboard: kill history Dotlan: maps and stats Anoik.is: statics and celestials

Nearby Class 1 systems

Same class, same region (A-R00003).

J101845J102005J102749J103341J103547J104201J105013J105642J111811J112406J112744J112934

All Class 1 systems and what spawns in them →