Standard Sleeper Cache
The middle sleeper cache — the full hazard set (explosive hacks, clouds, proximity triggers, sentries) at higher stakes than the Limited. Read the room layout before touching anything. The killer here is the sleeper sentries — they can alpha an exploration frigate, and 'sitting still for 30 seconds in the end room' is the canonical death. A drone bay matters: players use drones to clear sentries (Astero/covert frigates fine; T3C/Stratios for comfort).
Access C Single-source / unverified
- Found via
- Cosmic signature (data scanning), Level IV difficulty — k-space only
- Ship restrictions
- Not recorded
What players report (community corpus, support-counted)
- Failed data hacks raise an alarm level; at the threshold it triggers 'cleaner' gas clouds that can kill you before you finish warping out (support=2).
- Bring a T2 Data Analyzer — for some security cans a failed hack is reported as effectively lethal (2025).
- Safe partial clear: take the three near depot cans, hack the Defense Alarm Unit fast when the mangled depot spawns it, and skip the back room — it can't be run with the sentries alive on a light hull.
- First can-set can be taken with NO aggro and no tank if you touch nothing else.
- Ships that work per reports: T1 explo frigate at the ragged edge, Astero comfortably, Stratios/T3C for the whole site; Navy Apoc/battleship overkill also attested.
Payout B Community-corroborated
Player-reported average ~100-125M ISK per run (support=3, 2020-2025), plus polarized-weapon and storyline BPCs whose value swings from junk to hundreds of millions.
Sources
- EVE University wiki: Relic and data sites C Single-source / unverified retrieved 2026-08-19
- r/Eve + r/evenewbies full-history archive (10.6M comments; sleeper-cache/escalation/drifter topics mined 26 Aug 2026) C Single-source / unverified retrieved 2026-08-26
Last reviewed 2026-08-19 · game version: Cradle of War (Jun 2026). Spot an error? Corrections land fastest via the channel.