Down the Chain

J103533

C2 Magnetar B-R00008 · B-C00069

Quick answers

What class is J103533?

J103533 is a Class 2 wormhole system in B-R00008 with the Magnetar effect.

What statics does J103533 have?

J103533 has 2 statics: B274 to high sec and Z647 to C1.

How many planets and moons does J103533 have?

J103533 has 12 planets and 40 moons.

What planets does J103533 have?

J103533 has 12 planets: 3 Barren, 2 Gas, 1 Ice, 4 Lava and 2 Temperate.

What PI can you run in J103533?

From its planet types you can make P2 on a single planet in J103533: Livestock, Supertensile Plastics, Miniature Electronics and Viral Agent and others (best net at Jita prices as of 2026-11-02: 57,951 ISK per processor-hour), and fully self-supply 24 P2 and 21 P3 products across the system.

Right now

Checking live activity…

Checking Thera and Turnur connections…

Live figures come straight from EVE's official ESI API in your browser: kills and jumps are the last hour, and ESI refreshes them hourly. Thera and Turnur connections come from EVE-Scout's public signature feed, mapped by their scouts and expiring on their own timers. Nothing here is cached by this site, so it is as current as those two APIs are.

Statics B Community-corroborated

From the MIT-licensed whdbx dataset, cross-checked against anoik.is: both list exactly these statics for this system. Destinations come from EVE's official wormhole data. Statics themselves are not in EVE's static data, so no official source can confirm them. Statics data: whdbx by Alexey Min, MIT licence (full notice).

Planets and PI A ESI-derived / official

PlanetTypeRadius (km)
J103533 ILava1,530
J103533 IIBarren2,340
J103533 IIIBarren1,830
J103533 IVLava5,990
J103533 VTemperate7,810
J103533 VIBarren5,670
J103533 VIILava11,140
J103533 VIIILava10,470
J103533 IXGas14,210
J103533 XTemperate4,810
J103533 XIGas42,370
J103533 XIIIce14,000

12 usable planets.

P2s you can build on a single planet here, ranked by net ISK per processor-hour self-extracted, NPC office, sell orders:

From these planet types you can fully self-supply 24 P2, 21 P3 and 8 P4 products across the system.

Plan PI in J103533 →

Planet types: EVE's official Static Data Export, grade A. Economics (net ISK, taxes, liquidity): see the PI planner methodology, prices as of 2026-11-02.

Magnetar in a C2 B Community-corroborated

Magnetars are among the most dangerous and sought-after systems in wormhole space. While they greatly penalize weapon accuracy and damage application, those penalties come as trade-offs for an enormous bonus to raw damage. Ships, both NPC and Capsuleer, die very fast in Magnetars. Damage of Vorton Projectors are affected by this effect too.

Effect C1C2C3C4C5C6
Weapon Damage +30%+44%+58%+72%+86%+100%
Drone Tracking -15%-22%-29%-36%-43%-50%
Targeting Range -15%-22%-29%-36%-43%-50%
Tracking Speed -15%-22%-29%-36%-43%-50%
Target Painter Strength -15%-22%-29%-36%-43%-50%

The C2 column is the one that applies here. Effect ladders stated identically by two independent sources: the EVE University wiki (rev 230274), which cites CCP's Hyperion dev blog for the August 2014 rebalance that set these numbers, and the anoik.is dataset. 32 of 33 rows agree. One further row (Vorton Projectors Explosion Radius) is stated by only one of the two sources and is left out rather than shown unconfirmed.

What spawns in a C2

The one class that always has both: every C2 holds a static to known space AND a static to another wormhole. That is exactly why C2s are the classic first home in J-space - a way out for logistics, and a chain to hunt down.

Combat anomalies 5 Relic sites 3 Data sites 3 Gas sites 6 Ore sites 4

All 21 Class 2 sites, with rosters and loot →

Look further

Three sites do things this one deliberately does not. Kill history, route mapping and live chain data are theirs, and they do them better.

zKillboard: kill history Dotlan: maps and stats Anoik.is: statics and celestials

Nearby Class 2 systems

Same class, same region (B-R00008).

J100102J100642J100651J101441J101650J101710J101719J101824J102038J102209J102602J102739

All Class 2 systems and what spawns in them →