J123454
Quick answers
What class is J123454?
J123454 is a Class 1 wormhole system in A-R00001 with the Wolf-Rayet Star effect.
What statics does J123454 have?
J123454 has 1 static: J244 to low sec.
How many planets and moons does J123454 have?
J123454 has 8 planets and 9 moons.
What planets does J123454 have?
J123454 has 8 planets: 2 Barren, 1 Gas, 1 Lava and 4 Temperate.
What PI can you run in J123454?
From its planet types you can make P2 on a single planet in J123454: Livestock, Miniature Electronics, Transmitter and Fertilizer and others (best net at Jita prices as of 2026-11-02: 57,951 ISK per processor-hour), and fully self-supply 21 P2 and 15 P3 products across the system.
Right now
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Live figures come straight from EVE's official ESI API in your browser: kills and jumps are the last hour, and ESI refreshes them hourly. Thera and Turnur connections come from EVE-Scout's public signature feed, mapped by their scouts and expiring on their own timers. Nothing here is cached by this site, so it is as current as those two APIs are.
Statics B Community-corroborated
From the MIT-licensed whdbx dataset, cross-checked against anoik.is: both list exactly these statics for this system. Destinations come from EVE's official wormhole data. Statics themselves are not in EVE's static data, so no official source can confirm them. Statics data: whdbx by Alexey Min, MIT licence (full notice).
Planets and PI A ESI-derived / official
| Planet | Type | Radius (km) |
|---|---|---|
| J123454 I | Barren | 1,920 |
| J123454 II | Lava | 2,180 |
| J123454 III | Temperate | 4,650 |
| J123454 IV | Barren | 2,870 |
| J123454 V | Temperate | 4,800 |
| J123454 VI | Temperate | 8,530 |
| J123454 VII | Gas | 13,660 |
| J123454 VIII | Temperate | 8,300 |
8 usable planets.
P2s you can build on a single planet here, ranked by net ISK per processor-hour self-extracted, NPC office, sell orders:
- Livestock (Temperate): 57,951 ISK/hr ok
- Miniature Electronics (Lava): 56,214 ISK/hr deep
- Transmitter (Lava): 51,491 ISK/hr deep
- Fertilizer (Temperate): 51,351 ISK/hr ok
- Coolant (Gas): 48,091 ISK/hr deep
- Polytextiles (Temperate): 45,659 ISK/hr ok
- Consumer Electronics (Lava): 43,535 ISK/hr deep
- Oxides (Gas): 43,174 ISK/hr ok
From these planet types you can fully self-supply 21 P2, 15 P3 and 3 P4 products across the system.
Planet types: EVE's official Static Data Export, grade A. Economics (net ISK, taxes, liquidity): see the PI planner methodology, prices as of 2026-11-02.
Wolf-Rayet Star in a C1 B Community-corroborated
Wolf Rayets are partially opposite to Pulsars, penalizing shields, enhancing armor, and reducing signature radii to reduce the strength of large weapons. However, the most striking aspect of the Wolf Rayet effect is the unbelievably huge bonus to Small weapon damage. This damage bonus means that the rulers of Wolf Rayet combat are Frigates, Tactical Destroyers, and Cruisers fitted with Rapid Light Missile Launchers (as Rapid Lights are also considered "small" weapons, and are one of the few weapons systems that can effectively damage extremely-small-signature Frigates and Destroyers). Damage of small Vorton Projectors are affected by this effect too. As an aside, Wolf Rayet systems in general are not to be confused with the so-called C13 Small Ship Shattered wormholes, which use C6-strength Wolf Rayet effects.
| Effect | C1 | C2 | C3 | C4 | C5 | C6 |
|---|---|---|---|---|---|---|
| Armor HP | +30% | +44% | +58% | +72% | +86% | +100% |
| Shield Resist | -15% | -22% | -29% | -36% | -43% | -50% |
| Small Weapon Damage | +60% | +88% | +116% | +144% | +172% | +200% |
| Signature Radius | -15% | -22% | -29% | -36% | -43% | -50% |
The C1 column is the one that applies here. Effect ladders stated identically by two independent sources: the EVE University wiki (rev 230274), which cites CCP's Hyperion dev blog for the August 2014 rebalance that set these numbers, and the anoik.is dataset. 32 of 33 rows agree.
What spawns in a C1
The shallow end, and the only class with no wormhole static at all: every C1 hangs off known space and nothing else. Frigate and cruiser Sleeper rosters, and the holes are mass-limited enough that battleships often cannot follow you in, which is as much a defence as it is a restriction.
Combat anomalies 5 Relic sites 3 Data sites 3 Gas sites 6 Ore sites 4
Look further
Three sites do things this one deliberately does not. Kill history, route mapping and live chain data are theirs, and they do them better.
zKillboard: kill history Dotlan: maps and stats Anoik.is: statics and celestials
Nearby Class 1 systems
Same class, same region (A-R00001).
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