J135411
Quick answers
What class is J135411?
J135411 is a Class 1 wormhole system in A-R00001 with the Magnetar effect.
What statics does J135411 have?
J135411 has 1 static: J244 to low sec.
How many planets and moons does J135411 have?
J135411 has 11 planets and 63 moons.
What planets does J135411 have?
J135411 has 11 planets: 2 Barren, 4 Gas, 1 Ice, 1 Oceanic, 1 Plasma and 2 Temperate.
What PI can you run in J135411?
From its planet types you can make P2 on a single planet in J135411: Enriched Uranium, Livestock, Supertensile Plastics and Viral Agent and others (best net at Jita prices as of 2026-11-02: 60,419 ISK per processor-hour), and fully self-supply 21 P2 and 15 P3 products across the system.
Right now
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Live figures come straight from EVE's official ESI API in your browser: kills and jumps are the last hour, and ESI refreshes them hourly. Thera and Turnur connections come from EVE-Scout's public signature feed, mapped by their scouts and expiring on their own timers. Nothing here is cached by this site, so it is as current as those two APIs are.
Statics B Community-corroborated
From the MIT-licensed whdbx dataset, cross-checked against anoik.is: both list exactly these statics for this system. Destinations come from EVE's official wormhole data. Statics themselves are not in EVE's static data, so no official source can confirm them. Statics data: whdbx by Alexey Min, MIT licence (full notice).
Planets and PI A ESI-derived / official
| Planet | Type | Radius (km) |
|---|---|---|
| J135411 I | Barren | 3,510 |
| J135411 II | Barren | 3,830 |
| J135411 III | Plasma | 2,020 |
| J135411 IV | Temperate | 8,050 |
| J135411 V | Temperate | 5,080 |
| J135411 VI | Gas | 45,720 |
| J135411 VII | Gas | 43,870 |
| J135411 VIII | Gas | 22,140 |
| J135411 IX | Gas | 14,930 |
| J135411 X | Oceanic | 3,200 |
| J135411 XI | Ice | 8,070 |
11 usable planets.
P2s you can build on a single planet here, ranked by net ISK per processor-hour self-extracted, NPC office, sell orders:
- Enriched Uranium (Plasma): 60,419 ISK/hr deep
- Livestock (Oceanic, Temperate): 57,951 ISK/hr ok
- Supertensile Plastics (Ice): 57,683 ISK/hr deep
- Viral Agent (Ice, Oceanic): 52,892 ISK/hr deep
- Transmitter (Plasma): 51,491 ISK/hr deep
- Fertilizer (Oceanic, Temperate): 51,351 ISK/hr ok
- Genetically Enhanced Livestock (Oceanic): 48,710 ISK/hr thin
- Coolant (Gas): 48,091 ISK/hr deep
From these planet types you can fully self-supply 21 P2, 15 P3 and 4 P4 products across the system.
Planet types: EVE's official Static Data Export, grade A. Economics (net ISK, taxes, liquidity): see the PI planner methodology, prices as of 2026-11-02.
Magnetar in a C1 B Community-corroborated
Magnetars are among the most dangerous and sought-after systems in wormhole space. While they greatly penalize weapon accuracy and damage application, those penalties come as trade-offs for an enormous bonus to raw damage. Ships, both NPC and Capsuleer, die very fast in Magnetars. Damage of Vorton Projectors are affected by this effect too.
| Effect | C1 | C2 | C3 | C4 | C5 | C6 |
|---|---|---|---|---|---|---|
| Weapon Damage | +30% | +44% | +58% | +72% | +86% | +100% |
| Drone Tracking | -15% | -22% | -29% | -36% | -43% | -50% |
| Targeting Range | -15% | -22% | -29% | -36% | -43% | -50% |
| Tracking Speed | -15% | -22% | -29% | -36% | -43% | -50% |
| Target Painter Strength | -15% | -22% | -29% | -36% | -43% | -50% |
The C1 column is the one that applies here. Effect ladders stated identically by two independent sources: the EVE University wiki (rev 230274), which cites CCP's Hyperion dev blog for the August 2014 rebalance that set these numbers, and the anoik.is dataset. 32 of 33 rows agree. One further row (Vorton Projectors Explosion Radius) is stated by only one of the two sources and is left out rather than shown unconfirmed.
What spawns in a C1
The shallow end, and the only class with no wormhole static at all: every C1 hangs off known space and nothing else. Frigate and cruiser Sleeper rosters, and the holes are mass-limited enough that battleships often cannot follow you in, which is as much a defence as it is a restriction.
Combat anomalies 5 Relic sites 3 Data sites 3 Gas sites 6 Ore sites 4
Look further
Three sites do things this one deliberately does not. Kill history, route mapping and live chain data are theirs, and they do them better.
zKillboard: kill history Dotlan: maps and stats Anoik.is: statics and celestials
Nearby Class 1 systems
Same class, same region (A-R00001).
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