J160800
Quick answers
What class is J160800?
J160800 is a Class 4 wormhole system in D-R00018 with the Pulsar effect.
What statics does J160800 have?
J160800 has 2 statics: H900 to C5 and P060 to C1.
How many planets and moons does J160800 have?
J160800 has 8 planets and 53 moons.
What planets does J160800 have?
J160800 has 8 planets: 2 Barren, 2 Gas, 1 Ice and 3 Lava.
What PI can you run in J160800?
From its planet types you can make P2 on a single planet in J160800: Supertensile Plastics, Miniature Electronics, Viral Agent and Transmitter and others (best net at Jita prices as of 2026-11-02: 57,683 ISK per processor-hour), and fully self-supply 18 P2 and 12 P3 products across the system.
Right now
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Live figures come straight from EVE's official ESI API in your browser: kills and jumps are the last hour, and ESI refreshes them hourly. Thera and Turnur connections come from EVE-Scout's public signature feed, mapped by their scouts and expiring on their own timers. Nothing here is cached by this site, so it is as current as those two APIs are.
Statics B Community-corroborated
From the MIT-licensed whdbx dataset, cross-checked against anoik.is: both list exactly these statics for this system. Destinations come from EVE's official wormhole data. Statics themselves are not in EVE's static data, so no official source can confirm them. Statics data: whdbx by Alexey Min, MIT licence (full notice).
Planets and PI A ESI-derived / official
| Planet | Type | Radius (km) |
|---|---|---|
| J160800 I | Lava | 6,190 |
| J160800 II | Lava | 3,250 |
| J160800 III | Lava | 7,340 |
| J160800 IV | Gas | 62,190 |
| J160800 V | Gas | 110,230 |
| J160800 VI | Barren | 4,560 |
| J160800 VII | Barren | 11,550 |
| J160800 VIII | Ice | 13,560 |
8 usable planets.
P2s you can build on a single planet here, ranked by net ISK per processor-hour self-extracted, NPC office, sell orders:
- Supertensile Plastics (Ice): 57,683 ISK/hr deep
- Miniature Electronics (Lava): 56,214 ISK/hr deep
- Viral Agent (Ice): 52,892 ISK/hr deep
- Transmitter (Lava): 51,491 ISK/hr deep
- Coolant (Gas): 48,091 ISK/hr deep
- Consumer Electronics (Lava): 43,535 ISK/hr deep
- Oxides (Gas): 43,174 ISK/hr ok
- Mechanical Parts (Barren): 42,966 ISK/hr deep
From these planet types you can fully self-supply 18 P2, 12 P3 and 2 P4 products across the system.
Planet types: EVE's official Static Data Export, grade A. Economics (net ISK, taxes, liquidity): see the PI planner methodology, prices as of 2026-11-02.
Pulsar in a C4 B Community-corroborated
Pulsar systems are very powerful when utilized correctly. They provide large improvements to shield hitpoints and capacitor recharge time. They also greatly increase ship signature radii, enabling the effective use of much larger weapons than would be available in ordinary systems. Armor ships will suffer a resistance debuff, and should be used carefully or not at all. And finally, as a partial countermeasure to the capacitor recharge bonus (especially against capital ships), Energy Neutralizers and Noferatus are also greatly strengthened.
| Effect | C1 | C2 | C3 | C4 | C5 | C6 |
|---|---|---|---|---|---|---|
| Shield Capacity | +30% | +44% | +58% | +72% | +86% | +100% |
| Armor Resists | -15% | -22% | -29% | -36% | -43% | -50% |
| Capacitor Recharge Time | -15% | -22% | -29% | -36% | -43% | -50% |
| Signature Radius | +30% | +44% | +58% | +72% | +86% | +100% |
| NOS & Neut Drain Amount | +30% | +44% | +58% | +72% | +86% | +100% |
The C4 column is the one that applies here. Effect ladders stated identically by two independent sources: the EVE University wiki (rev 230274), which cites CCP's Hyperion dev blog for the August 2014 rebalance that set these numbers, and the anoik.is dataset. 32 of 33 rows agree.
What spawns in a C4
The quiet class. C4s connect to other wormholes and almost never to known space, so nothing casually stumbles through - safer to live in, and slower to move anything in or out of.
Combat anomalies 5 Relic sites 3 Data sites 3 Gas sites 8 Ore sites 4
Look further
Three sites do things this one deliberately does not. Kill history, route mapping and live chain data are theirs, and they do them better.
zKillboard: kill history Dotlan: maps and stats Anoik.is: statics and celestials
Nearby Class 4 systems
Same class, same region (D-R00018).
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