J174405
Quick answers
What class is J174405?
J174405 is a Class 1 wormhole system in A-R00001 with the Wolf-Rayet Star effect.
What statics does J174405 have?
J174405 has 1 static: J244 to low sec.
How many planets and moons does J174405 have?
J174405 has 6 planets and 54 moons.
What planets does J174405 have?
J174405 has 6 planets: 2 Gas, 2 Ice, 1 Lava and 1 Temperate.
What PI can you run in J174405?
From its planet types you can make P2 on a single planet in J174405: Livestock, Supertensile Plastics, Miniature Electronics and Viral Agent and others (best net at Jita prices as of 2026-11-02: 57,951 ISK per processor-hour), and fully self-supply 21 P2 and 15 P3 products across the system.
Right now
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Live figures come straight from EVE's official ESI API in your browser: kills and jumps are the last hour, and ESI refreshes them hourly. Thera and Turnur connections come from EVE-Scout's public signature feed, mapped by their scouts and expiring on their own timers. Nothing here is cached by this site, so it is as current as those two APIs are.
Statics B Community-corroborated
From the MIT-licensed whdbx dataset, cross-checked against anoik.is: both list exactly these statics for this system. Destinations come from EVE's official wormhole data. Statics themselves are not in EVE's static data, so no official source can confirm them. Statics data: whdbx by Alexey Min, MIT licence (full notice).
Planets and PI A ESI-derived / official
| Planet | Type | Radius (km) |
|---|---|---|
| J174405 I | Lava | 7,100 |
| J174405 II | Temperate | 4,880 |
| J174405 III | Gas | 28,670 |
| J174405 IV | Gas | 115,180 |
| J174405 V | Ice | 38,720 |
| J174405 VI | Ice | 11,390 |
6 usable planets.
P2s you can build on a single planet here, ranked by net ISK per processor-hour self-extracted, NPC office, sell orders:
- Livestock (Temperate): 57,951 ISK/hr ok
- Supertensile Plastics (Ice): 57,683 ISK/hr deep
- Miniature Electronics (Lava): 56,214 ISK/hr deep
- Viral Agent (Ice): 52,892 ISK/hr deep
- Transmitter (Lava): 51,491 ISK/hr deep
- Fertilizer (Temperate): 51,351 ISK/hr ok
- Coolant (Gas): 48,091 ISK/hr deep
- Polytextiles (Temperate): 45,659 ISK/hr ok
From these planet types you can fully self-supply 21 P2, 15 P3 and 3 P4 products across the system.
Planet types: EVE's official Static Data Export, grade A. Economics (net ISK, taxes, liquidity): see the PI planner methodology, prices as of 2026-11-02.
Wolf-Rayet Star in a C1 B Community-corroborated
Wolf Rayets are partially opposite to Pulsars, penalizing shields, enhancing armor, and reducing signature radii to reduce the strength of large weapons. However, the most striking aspect of the Wolf Rayet effect is the unbelievably huge bonus to Small weapon damage. This damage bonus means that the rulers of Wolf Rayet combat are Frigates, Tactical Destroyers, and Cruisers fitted with Rapid Light Missile Launchers (as Rapid Lights are also considered "small" weapons, and are one of the few weapons systems that can effectively damage extremely-small-signature Frigates and Destroyers). Damage of small Vorton Projectors are affected by this effect too. As an aside, Wolf Rayet systems in general are not to be confused with the so-called C13 Small Ship Shattered wormholes, which use C6-strength Wolf Rayet effects.
| Effect | C1 | C2 | C3 | C4 | C5 | C6 |
|---|---|---|---|---|---|---|
| Armor HP | +30% | +44% | +58% | +72% | +86% | +100% |
| Shield Resist | -15% | -22% | -29% | -36% | -43% | -50% |
| Small Weapon Damage | +60% | +88% | +116% | +144% | +172% | +200% |
| Signature Radius | -15% | -22% | -29% | -36% | -43% | -50% |
The C1 column is the one that applies here. Effect ladders stated identically by two independent sources: the EVE University wiki (rev 230274), which cites CCP's Hyperion dev blog for the August 2014 rebalance that set these numbers, and the anoik.is dataset. 32 of 33 rows agree.
What spawns in a C1
The shallow end, and the only class with no wormhole static at all: every C1 hangs off known space and nothing else. Frigate and cruiser Sleeper rosters, and the holes are mass-limited enough that battleships often cannot follow you in, which is as much a defence as it is a restriction.
Combat anomalies 5 Relic sites 3 Data sites 3 Gas sites 6 Ore sites 4
Look further
Three sites do things this one deliberately does not. Kill history, route mapping and live chain data are theirs, and they do them better.
zKillboard: kill history Dotlan: maps and stats Anoik.is: statics and celestials
Nearby Class 1 systems
Same class, same region (A-R00001).
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